Released Mod Threads
Re: Released Mod Threads
I could use some help to understand the difference with abbreviations in the OOBs.
I am using the SR1 but I am not acquainted with abvreviations... DRF means damned red flags so I presume it's belonging to that mod but what it does is unknown, what about the other abbreviations in the OOBs?
Can I use any OOB I like in Sandbox regardless of the battle size? (div vs div or corps vs corps etc.)
I am using the SR1 but I am not acquainted with abvreviations... DRF means damned red flags so I presume it's belonging to that mod but what it does is unknown, what about the other abbreviations in the OOBs?
Can I use any OOB I like in Sandbox regardless of the battle size? (div vs div or corps vs corps etc.)
Re: Released Mod Threads
GShock - Check to see if the LeeMod is loading any graphics in the gfx file, and not in the new unitgfx file.
Basically, the new patch modified the way that the game loads files, the gfx file is now only used to load flags, terrain,etc., but not used to load any sprites, such as (Officers, Infantry, Cavalry, or Artillery).
davinci
Basically, the new patch modified the way that the game loads files, the gfx file is now only used to load flags, terrain,etc., but not used to load any sprites, such as (Officers, Infantry, Cavalry, or Artillery).
davinci
The only true logic is that, there is no true logic!
Re: Released Mod Threads
I have disabled it along with the enhanced icons and the game stands without CTD perfectly. I did because I didn't like the idea that while moving they were using one sprite and then when halted another sprite. I suppose we could have the full sprite "embedded" in the next patch, provided the modder agrees.
Most of these mods should totally be "official" especially since we have all tested them and can guarantee their validity.
There's a mod that left me a bit puzzled when I checked the log... there's some calls onto the artyammo.csv that go on a missing item. Don't know if it's MTG's enhanced artillery... I presume so but it's a "mistake" one of his kind would never do. Will wait for him to say something about that.
Most of these mods should totally be "official" especially since we have all tested them and can guarantee their validity.
There's a mod that left me a bit puzzled when I checked the log... there's some calls onto the artyammo.csv that go on a missing item. Don't know if it's MTG's enhanced artillery... I presume so but it's a "mistake" one of his kind would never do. Will wait for him to say something about that.
Re: Released Mod Threads
Sorry for coming to this topic so late. I haven't had much time to dip into either of the forums recently.
Lee Mod- I doubt it will work with the new patch for the reason Davinci identified. Until I find time to look at a fix (not sure when that will be) it should be deleted or unloaded from your mods folder, and perhaps removed from the mods download list to avoid confusion. Apologies if it's been a pain.
Lee Mod- I doubt it will work with the new patch for the reason Davinci identified. Until I find time to look at a fix (not sure when that will be) it should be deleted or unloaded from your mods folder, and perhaps removed from the mods download list to avoid confusion. Apologies if it's been a pain.
Last edited by Crikey on Mon Apr 25, 2011 11:08 am, edited 1 time in total.
- Little Powell
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Re: Released Mod Threads
You should only have to add the OOBMOD column and then use the unitgfx file for the sprite changes instead of gfx.Sorry for coming to this topic so late. I haven't had much time to dip into either of the forums recently.
Lee Mod- I doubt it will work with the new patch for the reason Davinci identified. Until I find time to look at a fix (not sure when that will be) it should be deleted or unloaded from your mods folder, and perhaps removed from the mods download list to avoid confusion. Apologies if it's been a pain.
I'll work to get this list updated today. I'll remove the Lee mod until you can get it updated.
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Re: Released Mod Threads
All links have been updated and verified. Only mods compatible with 1.2 are listed. If they are not compatible, they have been removed.
Re: Released Mod Threads
Good one for the future. 
Has anyone thought yet of a mod that decreases the unit numbers displayed? I'd like to try an army vs army battle but there are already too many sprites in play with the corps vs corps and my computer is not powerful enough. It would be a 1 fps battle, unbearable.
The game basically lets you choose the AI strenght but that's cheating, I'm thinking about something to show less men in each rgt to increase the fps rate without altering the real number of men, only the sprite numbers.
An alternate solution at this point, is to draw sprites when they are closer or reduce the scenery details. Unfortunately, this also takes out the fences and stonewalls which are KEY defensive positions so that can't be done as of reducing the distance at which sprites are displayed this doesn't solve the problem for me. With total camera restriction, your general has got to be relatively close to the heat of battle or you won't see a damn and can't give orders.
Anyone ever thought about this? A quick mod for lame computers like mine?

Has anyone thought yet of a mod that decreases the unit numbers displayed? I'd like to try an army vs army battle but there are already too many sprites in play with the corps vs corps and my computer is not powerful enough. It would be a 1 fps battle, unbearable.
The game basically lets you choose the AI strenght but that's cheating, I'm thinking about something to show less men in each rgt to increase the fps rate without altering the real number of men, only the sprite numbers.
An alternate solution at this point, is to draw sprites when they are closer or reduce the scenery details. Unfortunately, this also takes out the fences and stonewalls which are KEY defensive positions so that can't be done as of reducing the distance at which sprites are displayed this doesn't solve the problem for me. With total camera restriction, your general has got to be relatively close to the heat of battle or you won't see a damn and can't give orders.
Anyone ever thought about this? A quick mod for lame computers like mine?

- Little Powell
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Re: Released Mod Threads
Aren't you already using the Sandbox SR10 mod? It doesn't alter the troop numbers, only the sprites.Good one for the future.
Has anyone thought yet of a mod that decreases the unit numbers displayed? I'd like to try an army vs army battle but there are already too many sprites in play with the corps vs corps and my computer is not powerful enough. It would be a 1 fps battle, unbearable.
The game basically lets you choose the AI strenght but that's cheating, I'm thinking about something to show less men in each rgt to increase the fps rate without altering the real number of men, only the sprite numbers.
An alternate solution at this point, is to draw sprites when they are closer or reduce the scenery details. Unfortunately, this also takes out the fences and stonewalls which are KEY defensive positions so that can't be done as of reducing the distance at which sprites are displayed this doesn't solve the problem for me. With total camera restriction, your general has got to be relatively close to the heat of battle or you won't see a damn and can't give orders.
Anyone ever thought about this? A quick mod for lame computers like mine?
Last edited by Little Powell on Mon Apr 25, 2011 7:30 pm, edited 1 time in total.
Re: Released Mod Threads
Well it's disabled.
I asked about the OOB specifications, the only thing I seemed to understand is that the DRF abbreviation after the OOB means that the Damned Red Flags will appear... but I had no answer about the OOBs. What does the SR10 do?
BTW, where's the Damn Blue Flags mod?
I asked about the OOB specifications, the only thing I seemed to understand is that the DRF abbreviation after the OOB means that the Damned Red Flags will appear... but I had no answer about the OOBs. What does the SR10 do?
BTW, where's the Damn Blue Flags mod?

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Re: Released Mod Threads
SR10 brings the sprite ratio from 3 sprites = 1 man to 10 sprites = 1 man. This is how it was in TC2M and it makes army level battles possible on slower machines. I personally prefer the more sprites and would rather play smaller battles to have them, but some people like the huge battles.Well it's disabled.
I asked about the OOB specifications, the only thing I seemed to understand is that the DRF abbreviation after the OOB means that the Damned Red Flags will appear... but I had no answer about the OOBs. What does the SR10 do?
BTW, where's the Damn Blue Flags mod?
I'm not sure what other OOBs you are referring to. Can you give an example of one that you do not understand the abbreviation?
Last edited by Little Powell on Mon Apr 25, 2011 8:30 pm, edited 1 time in total.