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Re: New Patch – What is your best Feature?
Posted: Mon Mar 21, 2011 12:29 am
by CristoFire
Thanks! That's what I thought. So is it still a beta version or has it gone official, now?
Re: New Patch – What is your best Feature?
Posted: Mon Mar 21, 2011 1:16 am
by Davinci
Thanks! That's what I thought. So is it still a beta version or has it gone official, now?
It is still in the
Beta stage, to see if there are any major problems before it is updated to the
Official Patch .
davinci
Re: New Patch – What is your best Feature?
Posted: Tue Mar 22, 2011 8:15 am
by Johnnie
Duh, where does one find the new patch?
Re: New Patch – What is your best Feature?
Posted: Tue Mar 22, 2011 8:17 am
by Geneal William D. Pender
Re: New Patch – What is your best Feature?
Posted: Tue Mar 22, 2011 3:46 pm
by Davinci
Question - Will the new Command_Map - be available in the Maps folder in the main patch?
As of now it appears to be hidden within the game!
Thanks,
davinci
Re: New Patch – What is your best Feature?
Posted: Tue Mar 22, 2011 3:56 pm
by Little Powell
Question - Will the new Command_Map - be available in the Maps folder in the main patch?
As of now it appears to be hidden within the game!
Thanks,
davinci
Well the frame for the command map is
POPUP_Command_Map.dds. As far as the actual map, I believe the code uses the mini-map.
Re: New Patch – What is your best Feature?
Posted: Wed Mar 23, 2011 6:13 am
by Davinci
Well the frame for the command map is POPUP_Command_Map.dds. As far as the actual map, I believe the code uses the mini-map.
OK, Thanks, I never did look into the
Screens folder - for that file.
davinci
Re: New Patch – What is your best Feature?
Posted: Wed Mar 23, 2011 11:30 pm
by NefariousKoel
Beta patch download link needs a sticky methinks. :whistle:
Re: New Patch – What is your best Feature?
Posted: Wed Mar 23, 2011 11:45 pm
by Little Powell
Beta patch download link needs a sticky methinks. :whistle:
The beta patch thread is pinned.

Re: New Patch – What is your best Feature?
Posted: Fri Mar 25, 2011 8:37 am
by Davinci
This is not a complaint, but more of a suggestion concerning the courier massages.
If the player chooses the Brigade_Road_Column – this should force the AI to use the roads system whenever possible.
For some reason my units are still trying to walk across the fields when given orders by the courier to use the roads.
Slightly jumping Topic .
Is this a valid command to use in the couriers.csv file, I mean can commands be given twice as long as they are separated by a colon.
Example
Aform:DRIL_Lvl5_Inf_RoadColumn:Auseroad
davinci