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Re: Welcome New Map Team

Posted: Mon Dec 12, 2011 3:32 pm
by born2see
M,

The link is not working for me.

B

Re: Welcome New Map Team

Posted: Mon Dec 12, 2011 5:28 pm
by Mazikainen
The url is right but I botched up the link. It works now.

Re: Welcome New Map Team

Posted: Mon Dec 12, 2011 5:56 pm
by Chamberlain
Hey Mazikainen,

Wow !!! Love it ! :)

Very...Very.. Impressive !! :)

What is the size of the table ?

Liked the way there are cards/labels for the units under their stands......

Thanks for sharing !!

Chamberlain

Re: Welcome New Map Team

Posted: Tue Dec 13, 2011 11:48 am
by Mazikainen
I think the table was 160 cm * 240 cm. I didn't get as much of the field as I had hoped, but at least there's plenty of elbow room around Henry Hill to manoeuvre. I don't like wargame scenarios which enforce the historical setup so close to the enemy that the die is already cast when the players start moving. Bull Run offered a good chance to just stick to the reinforcement schedule and let players find their own lines of advance. It helped that I was the only one who had read into the battle in detail so I just smiled enigmatically as the players sent whole divisions to entirely different routes than their historical counterparts. It was effective too, as the Union won the day that time.

The figure scale is 1:20, a 10-man stand equals 200 men on the field. The groundscale is 60 yards to one inch. The unit labels denote the brigade and the command it belongs to, as well as the strength of tha brigade in x/y/z form. The x value is the starting number of stands in the brigade. When the brigade loses stands to y, it counts as "worn" and "spent" in z. So the number of stands in a brigade represents not only the number of troops still in line, but also the overall effectiveness level. Simple and quick.