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Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 7:03 am
by kg_sspoom
Turn off mods then restart game it should be good.
It may be the gcm mod that conflicts with the new sandbox settings.
If you load the mod after starting it works fine.(for me atleast)
We just ran a 8 player GCM game and it performed very well, actually was
very smooth and fast for multiplayer. It acted almost as fast as
single player as far as lack of lag on orders.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 7:44 am
by Chris G.
THE BEAST HAS BEEN SLAIN


Image

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 7:49 am
by Chris G.
Had to completely dump my mods, install the patch, then reinstall mods. All's well that ends well.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:02 am
by norb
My guess is that some mod is replacing some of the ids that we use on this screen. It would probably just require a small update from the mod author (if you can figure out exactly which one it is) to fix the issue.

Once we get the SDK out, it should be easy to locate the issue.

One item with the packed sprites, everyone now runs with hi res. This should be better, but the reports say that something is odd. ADukes thinks that we're generating mipmaps in the code somewhere, so I'm doing a search through the PR code to see if I have a setting wrong. But I really don't know how it could have changed, except that maybe in putting all the textures in 1 big texture, it caused an issue during this process.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:28 am
by norb
Update:

ADukes was right! I was calling something wrong in PR for mipmap levels. This will be an ini file option in the next beta patch release.

[Initialization]
MipMaps = -1

That is the default value, 1 is the nicest looking, but slowest. You can try 1-5 to see where you like it. Unknown results if you go above 5, -1 is where it is now which allows PR to determine the correct number, which is says is 5 for a 2048x2048 texture, which is why the graphics seem worse far away, since our packed textures are much larger they generate more mipmaps.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:44 am
by Chris G.
New issue. Stripped it down, reinstalled SoW, then patched, then reinstalled mods. My sandbox screen was fixed, but when i ran battles (from army vs. army down to brigade vs. brigade) it started everyone in the extreme NE corner of the map. Everyone, blue and gray. Game ends in seconds because of the death of commanders. I'm gonna dump everything again and start with a new SoW install and patch. I'll check after each mod to see if i can catch which specific one it is.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:46 am
by Chris G.
Norb and crew, I took screenies of the "chaos in the corner" if you'd like me to post them so you can see what I mean. Also, if there's a file you need me to copy and forward to the SoW staff, just say so.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:51 am
by Little Powell
Norb and crew, I took screenies of the "chaos in the corner" if you'd like me to post them so you can see what I mean. Also, if there's a file you need me to copy and forward to the SoW staff, just say so.
You need to select a battle type. Notice in your screen, there is no battle type selected so all forces will start on top of each other.

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:58 am
by Chris G.
I didn't even pay attention LP, must lost myself in the fog of war (the war that has been me vs. the new patch that is) B)

Re: Beta Patch for 1.4

Posted: Wed Dec 21, 2011 8:59 am
by KG_Soldier
Let me clarify a little. When you start your game, if the GCM mod is active, in Sandbox, you get the screen with the not found stuff. You can activate the GCM mod after starting the game and all is well.