Porting Over sprites from TC2M

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Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

Am I right in assuming you used the H_BR_Gre_ Graphics and not the BR_Gre_, then moved the _H_ into the middle of the graphic title.
Correct , Now I think that I understand where you are having a problem. You might be mixing the Hi-Res and the Lo-Res together. This might be the twitching problem that you are seeing.
Yes I'm going to go back and re-set some of the set numbers.
Before you do that , check to make sure that you are working with the same-set of Hi-Res files.
Also, both sets of French infantry graphics have 8 death.dds files each. It's odd that all the others loaded up with numbers I kind of guessed at. Yes, the British only have 1 death file.
I think that the Cavalry units have multiple death files, but I don't see any Infantry with multiple death files.

I'm guessing that the biggest problem is that you may have mixed the graphics up, and this is why the Angles \ Frames are not working.

All of his Hi-Res files seem to start with an H_ .

davinci
Last edited by Davinci on Tue Jul 23, 2013 4:57 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

@Jack - I forgot to mention this; You are not changing the original-files correct?

It's better to copy the ones that you are editing into a different folder, this way you have the originals as a sort of back-up if you need them.

This way you won't have to re-download them again.

davinci
The only true logic is that, there is no true logic!
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

That was exactly it. I needed the High-Res graphics for the British regular Infantry. They work fine now. Going to re-do the French regular Infantry to make sure I have the High-Res sprites there, too. Will advise.

Yes, I have back-ups of my back-ups. Learned the hard way years ago not to work on the originals. LOL!

Also, you don't see French units with multiple death files because there are only British, Hanoverians and Saxons in the Minden Update. The French sprites came much earlier. HOWEVER, the Saxons (SA_Inf_) look a lot like French, so maybe I'll use them for French.

Onward! We'll be fighting the Seven Years War yet!

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

Jack – Here is the answer to a previous question:

Giving them their own line to call up, instead of them using a line that is reserved for the GB_LINF :

Place this in the unitglobal file.

,BRITISH,,,,,,,,,,,,,,,,,,,,,,,,,
BR_Gre,1,,,4,8,USPR_BR_Gre_H_01_Private,USPR_BR_Gre_H_01_Private,USPR_BR_Gre_H_01_Private,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_BR_Gre_H_01_Private,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column

This line below is the default for the GB_LINF – so that you can have both of them in the game.

GB_LINF,1,,,4,8,GB_LINF,GB_LINF_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column

In the OOB in the K Column just type in BR_Gre , and change the flag to what-ever they use.

Now, I'm off to sleep, this is my busy week:

davinci
Last edited by Davinci on Tue Jul 23, 2013 9:34 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

Way ahead of you, my Brother. Have Both British troop types in play, each with their own unitglobal line. Am using actual SYW British Flags that RB accidently made for his NapFlagMod. They don't have the Irish Union red cross on them. That came later. (TY RB!)
Still trying to get the NapMod flagbearer out and replace him with a SYW one.

Also, gonna bag the actual French sprites and use the Saxons as French, since they have the same type of set-up as the British sprites. Woot!

Sleep well.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

All,

(and especially DaV and Tank), Here are some screenshots that continue to show the amazing possibilities of this Game and Game Engine. With massive help from Davinci, I have ported over several sets of sprites from Alessillo's TC2M Frederick the Great Seven Years War mod. Both troops and Flags. Alessillo is working on a Mod for this game engine for the War of the Spanish Succession - 1702-1714, a very early precursor to the Seven Years War. While waiting with baited breath for it, I wanted to see if we could have a taste of it with his older sprites. Well, here you go.
My thanks again to RebBugler for what I call his "Accidental SYW British Flag." It is awesome.

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British Grenadiers and Foot on the move.
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British troops moving thru town.
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British regular Foot on the move.
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Waiting for action OR why are the damn French ALWAYS late? British and Hanoverian Infantry drawn up in Line of Battle.
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French Infantry (actually Saxons filling in for the French because I still haven't figured out their Graphics Files sequencing...yet.)
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German troops in French pay.


Enjoy!

Jack B)

"Molon Labe"
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Last edited by Jack ONeill on Wed Jul 24, 2013 9:32 pm, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

@Jack “Whoa” just give you a little nudge and you are off and running!

Great job on getting the rest of the sprites in your game!

davinci
The only true logic is that, there is no true logic!
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

No, Thank You for all the help. All the sprites in use come from Alessillo's 4th. and 5th. updates of the TC2M sprites. He made major changes in the way they were presented in the graphics files. All these sprites use exactly the same information, just the "draw from" areas are different. Once the first ones were in, the rest was just typing time. Going to try to get some Cavalry and Guns in at some point. Going to be a bitch since they are Alessillos "1st Style" of sprite presentation with each sprite having up to 60 graphics files each.

...and we can't forget the Irish Brigade now, can we?

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Jack B)

"Molon Labe"
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Last edited by Jack ONeill on Thu Jul 25, 2013 4:41 am, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

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Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

All,

So, this thing has taken on a life of its own. There are now correct Generals, (French, English AND Hanoverian.) French, English and Hanoverian Cavalry, all with correct flags. (The Generals flags look odd, so I went with the Ghost-Unit aspect.)

The Guns are next...

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The big problem is, since these sprites are not "packed", they put a HUGE hit on the FPS. Not sure what to do about that...yet.

Jack B)
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American by birth, Californian by geography, Southerner by the Grace of God.

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Grog
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Re: Porting Over sprites from TC2M

Post by Grog »

Great work Jack and some really nice pics too.

Best of luck with the packing issue.

It would be really nice to delve into the 18th C period.

Some of the players in the Kriegsspiel group would run amock with period quips and antics.

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“Gentlemen of the French Guards, fire!”
“Gentlemen, we never fire first, fire yourselves.”
-Officers of the British Coldstream Guards and the French Grenadiers, upon meeting in battle. Told by Voltaire, not necessarily true.

I have ordered my wig and powder in readiness ;)
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Last edited by Grog on Mon Jul 29, 2013 10:41 am, edited 1 time in total.
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