Re: Cavalry Question
Posted: Tue May 16, 2017 11:03 am
Hmm. Well one difference could be that I have the Matrix games version installed from a disk and you have the steam version. I cant see any logical reason why they would be any different, but I suppose its possible.
It would be nice if the devs chimed in, because Im out of ideas.
Ive actually never used the sandbox. 90% of the time that I play this game, Im playing KS. I only play the stock game when I play the stock scenarios, as KS can sometimes unbalance the stock scenarios.
1% to 2% may sound like a lot, but it actually isn't because I normally don't do a lot of cavalry on cavalry combat. Generally when enemy cavalry come up I form square with the infantry and then have my artillery bomb on the enemy cavalry until they run off. Then I use my cavalry to force enemy infantry into square and bomb on them with artillery. Cavalry is powerful, but fragile. Often I use them just for the threat alone, to force the enemy into square and then pound on them with line infantry and artillery.
You can play some interesting games with the proximity effects and engage distances in this game. One of the things I do is move a cavalry unit just into that perfect range where they will trigger an enemy unit to form square, then I move them out of range, then back in and back out. In doing so Im constantly making the enemy unit go back and forth between square and line so they aren't shooting at me, while Im bombing on them with artillery and line infantry the whole time. Gamey tactics to be sure, but whatever lol, Il use it.
I did a lot more cav on cav combat than I would normally ever do when I played Ligny because I was purposely trying to replicate the issues you and others have been having. So it did happen more often and more noticeably than I would ever see normally. Of the 40 or so cav on cav combats I did during Ligny I had at least 3 for sure instances of French cavalry being mauled to death when they definitely shouldn't have been. And maybe I had 2 or 3 more questionable results, where they weren't maybe the freshest of troops, but I still think they shouldn't have been mauled the way they were. The rest of the time my cavalry did quite well in cav on cav combat. They didn't win every single one, but they won more than they lost and even the ones they didn't win and retreated the casualties were at least comparable.
Im with you though. Its definitely an issue and definitely happens more than it should. Hopefully the devs fix it. In the meantime, try avoiding cav on cav combat. Use infantry squares and artillery to make enemy cavalry pay the price for coming close. Use your cavalry to force enemy infantry into square and then pound them with line infantry and artillery. Artillery at canister range does ridiculous damage, even in the stock game. You just have to protect them more because the canister range is much shorter than it is in the KS mod.
The AI is honestly terrible at using combined arms itself. So you can just rock,paper,scissors the crap out of it.
It would be nice if the devs chimed in, because Im out of ideas.
Ive actually never used the sandbox. 90% of the time that I play this game, Im playing KS. I only play the stock game when I play the stock scenarios, as KS can sometimes unbalance the stock scenarios.
1% to 2% may sound like a lot, but it actually isn't because I normally don't do a lot of cavalry on cavalry combat. Generally when enemy cavalry come up I form square with the infantry and then have my artillery bomb on the enemy cavalry until they run off. Then I use my cavalry to force enemy infantry into square and bomb on them with artillery. Cavalry is powerful, but fragile. Often I use them just for the threat alone, to force the enemy into square and then pound on them with line infantry and artillery.
You can play some interesting games with the proximity effects and engage distances in this game. One of the things I do is move a cavalry unit just into that perfect range where they will trigger an enemy unit to form square, then I move them out of range, then back in and back out. In doing so Im constantly making the enemy unit go back and forth between square and line so they aren't shooting at me, while Im bombing on them with artillery and line infantry the whole time. Gamey tactics to be sure, but whatever lol, Il use it.
I did a lot more cav on cav combat than I would normally ever do when I played Ligny because I was purposely trying to replicate the issues you and others have been having. So it did happen more often and more noticeably than I would ever see normally. Of the 40 or so cav on cav combats I did during Ligny I had at least 3 for sure instances of French cavalry being mauled to death when they definitely shouldn't have been. And maybe I had 2 or 3 more questionable results, where they weren't maybe the freshest of troops, but I still think they shouldn't have been mauled the way they were. The rest of the time my cavalry did quite well in cav on cav combat. They didn't win every single one, but they won more than they lost and even the ones they didn't win and retreated the casualties were at least comparable.
Im with you though. Its definitely an issue and definitely happens more than it should. Hopefully the devs fix it. In the meantime, try avoiding cav on cav combat. Use infantry squares and artillery to make enemy cavalry pay the price for coming close. Use your cavalry to force enemy infantry into square and then pound them with line infantry and artillery. Artillery at canister range does ridiculous damage, even in the stock game. You just have to protect them more because the canister range is much shorter than it is in the KS mod.
The AI is honestly terrible at using combined arms itself. So you can just rock,paper,scissors the crap out of it.