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Re: Released Mod Threads
Posted: Mon Apr 25, 2011 9:30 pm
by GShock
The Sr1 Sandbox I have is NOT the SR10 ... Good God where did I find this SR1 of course the rig can't handle it, of course I couldn't tell the difference with and without LOL it was the wrong mod (ok, solved!).
The abbreviations on the OOBs I am talking about are as follows:
ECF
SCF
DRF
DRF_RB (I can't even read my penmanship? Damn it, I think it's either an R or a B sorry)
DRF_SR1 (this is the mod I mistakenly thought it was the SR10. There's only an excel file within though)
The only thing I really understood is that the DRF abbreviation means the Damn Red Flags will be displayed.
As a side question, I suppose these OOBs are not historical. Is there an "historical OOB" mod?
Re: Released Mod Threads
Posted: Mon Apr 25, 2011 10:16 pm
by RebBugler
From the Bugles and Flags Website:
Damned Red Flags - DRF
DRF is coined from the main reference I used: Richard Rollins, The Damned Red Flags of the Rebellion. Represented historically, most of these 63 CSA flags flew over the 'Ground' of Gettysburg, July, 1863. State flags remained rolled, used here for state personality and gameplay, for Lee gave orders that all battle units would only carry the Southern Cross. New flags were issued in the months before, but many units chose their own unique Southern Cross versions to carry into battle, their flags being an important part of their spirit and pride. Some units carried their local flags along side the southern cross, several Stars and Bars were flown.
...so, primarily historical, and I did quite a bit of research, and, not just from Rollins' book. As far as the new Cavalry Flags are concerned, more liberties were taken in using older flags, primarily to distinguish units apart. Records indicate that most cavalry units were issued new 3rd bunting versions of the southern cross just prior to Gettysburg.
Still can't find out which unit used the 'Liberty or Death' flag...but it was flown, and captured during the retreat from Pennsylvania. Presently it's assigned to the 13th Virginia.
Re: Released Mod Threads
Posted: Mon Apr 25, 2011 10:45 pm
by GShock
Reb can you clear my question? What do those abbreviations mean in the OOB list?
I get from your answer about my second question that the DRF OOBs are historical, right?
Re: Released Mod Threads
Posted: Mon Apr 25, 2011 11:17 pm
by Little Powell
ECF - East Cavalry Field
SCF - South Cavalry Field
DRF_RB - You'd have to ask Reb
DRF_SR1 - SR1 is 1 sprite = 1 man. There's a new stock scenario that is SR1. (Brinkerhoff Ridge)
All OOBs are historic unless indicated in the description. I know there are some that are what if.
Re: Released Mod Threads
Posted: Fri Apr 29, 2011 3:57 am
by NavyJake
LP,
Quick question, since I installed the 1.2 patch, when I try to run one of your scenarios I get a crash at the "Loading GFX wheel" as indicated during game load.
Thoughts?
Re: Released Mod Threads
Posted: Sat Apr 30, 2011 5:25 am
by Michael Slaunwhite
Hi.
OOps...made an error...sorry.

Re: Released Mod Threads
Posted: Sat Apr 30, 2011 5:43 pm
by Little Powell
LP,
Quick question, since I installed the 1.2 patch, when I try to run one of your scenarios I get a crash at the "Loading GFX wheel" as indicated during game load.
Thoughts?
Have you downloaded the latest versions of the scenarios?
Re: Released Mod Threads
Posted: Sun May 01, 2011 2:15 am
by NavyJake
Yes I did first thing I thought of.
Re: Released Mod Threads
Posted: Sun May 01, 2011 8:16 am
by Michael Slaunwhite
Hi.
Little Powell sir, could you add New Arty Sounds edit I did too the list please?
This small edit changes the sounds of the cannon fire only. The edited sound files are...
1: Ca_NSD12Nap.wav
2: Ca_NSDParrott.wav
These are not included in the Alternate Explosions 2.0.
Here is the Download Link:
http://www.justallinone.com/index.php?o ... Itemid=156
later!
Re: Released Mod Threads
Posted: Sun May 01, 2011 10:39 am
by GShock
I didn't understand the mod Musket Smoke FPS boost. Does it increase FPS by making less smoke or does it add more smoke (adding more load on the rig) and hence reduce FPS?