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Re: Features Patch?

Posted: Sun Feb 27, 2011 5:56 pm
by Little Powell
So just when can we expect to see this features patch and I am willing to pay for it.
Very soon. We are in final testing and wrapping things up. I can't give an exact day because there is always that chance the pooch can get screwed at the last second.. lol .. But I guess that's why we are releasing it in Beta. :)

That's kind of you to offer but there's no need to pay... A lot of these features are things we wanted to get into the original release of the game but ran out of time.

Re: Features Patch?

Posted: Sun Feb 27, 2011 7:34 pm
by Michael Slaunwhite
It took the power of the Norb to make it happen....

That and the persistent testers bugging the heck out of him.. :laugh:
Haaaaaa...poor Norb, I can only imagine. :)

Later!

Re: Features Patch?

Posted: Sun Feb 27, 2011 9:18 pm
by Michael Slaunwhite
Hi.

Mister Powell, is there going to be something like a random campaign generator in this patch?

AND....

Will games be run using command line parameters?

Later.

Re: Features Patch?

Posted: Sun Feb 27, 2011 10:02 pm
by Little Powell
Hi.

Mister Powell, is there going to be something like a random campaign generator in this patch?

AND....

Will games be run using command line parameters?

Later.
Sorry no random campaign generator.

I'm not sure what you mean about the second question. Are you talking about the command console? That has been there since patch 1.10.

Re: Features Patch?

Posted: Sun Feb 27, 2011 11:18 pm
by Michael Slaunwhite
Hi.

Mister Powell, is there going to be something like a random campaign generator in this patch?

AND....

Will games be run using command line parameters?

Later.
Sorry no random campaign generator.
I'm not sure what you mean about the second question. Are you talking about the command console? That has been there since patch 1.10.
Sorry L.P, something like this...

SOWGB.exe -mod=bloodmod;companyoob; -map=1_McPherson -oob=OOB_SB_CO_EXPERIMENT1 etc, etc. OR SOWGB.exe -IPCONNECT=127.0.0.1 -port=20007 -Mod=etc;etc;etc -csv=example.csv etc, etc.

I was thinking for Garnier's MP mod or playing a MP game actually where a battle can be automatically loaded (map etc), unless he has already figured out a way to do this.

Sorry, I sometimes have a hard time explaining whats in my nut.

Later!

Re: Features Patch?

Posted: Mon Feb 28, 2011 12:58 am
by Little Powell
Hi.

Mister Powell, is there going to be something like a random campaign generator in this patch?

AND....

Will games be run using command line parameters?

Later.
Sorry no random campaign generator.
I'm not sure what you mean about the second question. Are you talking about the command console? That has been there since patch 1.10.
Sorry L.P, something like this...

SOWGB.exe -mod=bloodmod;companyoob; -map=1_McPherson -oob=OOB_SB_CO_EXPERIMENT1 etc, etc. OR SOWGB.exe -IPCONNECT=127.0.0.1 -port=20007 -Mod=etc;etc;etc -csv=example.csv etc, etc.

I was thinking for Garnier's MP mod or playing a MP game actually where a battle can be automatically loaded (map etc), unless he has already figured out a way to do this.

Sorry, I sometimes have a hard time explaining whats in my nut.

Later!
Not sure about that one.. Maybe Norb could answer that. Or Garnier. :)

Re: Features Patch?

Posted: Mon Feb 28, 2011 8:33 am
by Amish John
Would any of you "insiders" who have had a chance to test the features patch like to offer your opinion as to what you feel is the most significant item included in the patch?

Re: Features Patch?

Posted: Mon Feb 28, 2011 10:01 am
by RebBugler
Since it's already been announced, I'd say MP modding capabilities opening up beyond oobs and scenarios. However, what will really be popular and exciting will be the NEW, BIG...hushmymouth. :)

Re: Features Patch?

Posted: Mon Feb 28, 2011 2:10 pm
by GShock
Well PLEASE can you release the full changelog? :)

Re: Features Patch?

Posted: Mon Feb 28, 2011 5:45 pm
by Little Powell
I've already been dragged away and beaten by the NSD Secret Police for disclosing too many secrets, so I'm keeping my mouth shut. :lol: