Recoloring uniforms aspects ?

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

Ok very interesting would you mine giving me a copy of these edits to try they sound like they will make the game play better.If you can thanks for the reply D
Davinci
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Re: Recoloring uniforms aspects ?

Post by Davinci »

Cleaburn - Here are the ( csv ) files that I use in game.

This is Not a Mod - So if you try putting them into your game it will probably crash.

Basically, while you are waiting on the New Sprites, you can sort of view these different edits that are in the files and try to put some of them into your game.

If you run into any problems just post it here or start another Topic and I will try to assist you.

But, Yes you can spread out the Battle-Line-Formation, and you can even have multiple regiment formations.

Well, I did it with the previous game, so I'm sure that the same can happen with this game.

Also - Guessing Here, but if you alter the "Skirmish" line, the game will probably still read it as a Skirmish-Line and make the units fallback. But that it just a guess.

davinci
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Xlogistics.rar
(18.59 KiB) Downloaded 2 times
The only true logic is that, there is no true logic!
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

D can not get the firing lines right I just do not want them so strait looks to computerized can you help me out>
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

Pom what happen to the rebs you had up at first I like the greyer guys myself ?
Davinci
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Re: Recoloring uniforms aspects ?

Post by Davinci »

D can not get the firing lines right I just do not want them so strait looks to computerized can you help me out>
We use different spacing for the formations, mine are all set for the larger maps.

Can you post the "Drills" file that you use?

I will edit that one and post it back.

davinci
The only true logic is that, there is no true logic!
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

here it is D
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[The extension csv has been deactivated and can no longer be displayed.]

Davinci
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Re: Recoloring uniforms aspects ?

Post by Davinci »

Cleaburn - That appears to be the same file that I sent you several days ago.

You want a different type of spacing?

Here is a Picture of that Formation.
The attachment 1_2017-07-22.jpg is no longer available
davinci
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1_2017-07-22.jpg
1_2017-07-22.jpg (302.44 KiB) Viewed 499 times
Last edited by Davinci on Sat Jul 22, 2017 8:23 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

I wonder why it does not change it in my game
Davinci
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Re: Recoloring uniforms aspects ?

Post by Davinci »

I wonder why it does not change it in my game
Cleaburn - This is a small Mod called FormMod.

It is a Mod to see if this changes your Formations like in the picture above.

I didn't change everything, but some of the spacing might need to be changed to fit your game.

So, we will probably have to bounce this back-and-forth several times.

Download, Extract, and place in the Mod Folder - Activate it - Test - Report back!
The attachment FormMod.rar is no longer available
davinci
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FormMod.rar
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Last edited by Davinci on Sun Jul 23, 2017 9:27 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Cleaburn
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Re: Recoloring uniforms aspects ?

Post by Cleaburn »

OK the line is to lose needs to be just a little over strait , the column of 4s was like it had a sgt walking along side very cool. Would not forum a battle line for some reason regiments just stopped were they were. :dry: :unsure:
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