Re: Building a map, start of a project, help will be needed
Re: Building a map, start of a project, help will be needed
You can move selected objects with the cursor arrows too. And quicker with L Ctrl.
Re: Building a map, start of a project, help will be needed
Now I started work on my own 8km map.
Must have learnt something because I got it in the game successfully with ini, bmp, csv, dds, heightmap and rgbs all built from scratch
Still a long way to go of course.
Working now on developing the textures and adding objects. Encouraging.
Here is a first draft of the heightmap.

Must have learnt something because I got it in the game successfully with ini, bmp, csv, dds, heightmap and rgbs all built from scratch

Working now on developing the textures and adding objects. Encouraging.
Here is a first draft of the heightmap.

Re: Building a map, start of a project, help will be needed
Well, You are doing way better than Me, I never did learn how to make a "HeightMap".
Your Map is going to be 8 miles, so the height.tga is 800x800?
davinci
Your Map is going to be 8 miles, so the height.tga is 800x800?
davinci
The only true logic is that, there is no true logic!
Re: Building a map, start of a project, help will be needed
No. 8km. So 5 miles and 512*512.
The only issue I have with height map is that I have to copy it to paint.net to save in a tga that SOW can load.
But that's ok, I can build it in Gimp.
Don't worry, I still have lots of questions about objects, and OOBs, and ...
The only issue I have with height map is that I have to copy it to paint.net to save in a tga that SOW can load.
But that's ok, I can build it in Gimp.
Don't worry, I still have lots of questions about objects, and OOBs, and ...
Re: Building a map, start of a project, help will be needed
Composite of heightmap and rgb1 which has water network, showing how rivers follow terrain.

In the game it looks like this.

Starting on rgb2 for roads, with first objects (bridges).


In the game it looks like this.

Starting on rgb2 for roads, with first objects (bridges).

Last edited by 52ndOx on Wed Jul 31, 2019 8:46 pm, edited 1 time in total.
Re: Building a map, start of a project, help will be needed
Is this Map based off of Real Terrain?
The reason that I'm asking is that a very large portion of the Map is water, which will greatly restrict any fighting on that part of the map.
This will limit the AI into a sort of tangled up Army.
Otherwise , You appear to be understanding this Process very Well!
Great!
davinci
The reason that I'm asking is that a very large portion of the Map is water, which will greatly restrict any fighting on that part of the map.
This will limit the AI into a sort of tangled up Army.
Otherwise , You appear to be understanding this Process very Well!
Great!
davinci
Last edited by Davinci on Thu Aug 01, 2019 7:47 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Re: Building a map, start of a project, help will be needed
Yes, its Corunna.Is this Map based off of Real Terrain?
I don't mind that the units stay on land, there is plenty of space.
The battle takes place in about 8 square miles South of the city wall.
But how to stop them entering the ocean?
I tried terrain 0 (no move) and 25 (move around), but they still swim.
If its not possible then this project is dead in the water (sorry for the pun)

Last edited by 52ndOx on Thu Aug 01, 2019 5:38 pm, edited 1 time in total.
Re: Building a map, start of a project, help will be needed
I think the "Crikey" ran into this particular Problem before, So hopefully "He" will respond with an answer.But how to stop them entering the ocean?
I tried terrain 0 (no move) and 25 (move around), but they still swim.
If its not possible then this project is dead in the water (sorry for the pun)
I can't remember if the "Antietam Map" also ran into this problem.
davinci
The only true logic is that, there is no true logic!
Re: Building a map, start of a project, help will be needed
There are some fuzzy areas for sure.
There are some maps with "uncrossable" rivers, but you can still retreat over them so they are not absolutely uncrossable.
If this is a known and unsolvable issue, I will need to start a much smaller map with very little water. Possible, but not really what I wanted, as I hoped to march the units to the battle line.
There are some maps with "uncrossable" rivers, but you can still retreat over them so they are not absolutely uncrossable.
If this is a known and unsolvable issue, I will need to start a much smaller map with very little water. Possible, but not really what I wanted, as I hoped to march the units to the battle line.
Re: Building a map, start of a project, help will be needed
I don't think that there is Nothing that will prevent that!There are some maps with "uncrossable" rivers, but you can still retreat over them so they are not absolutely uncrossable.
davinci
The only true logic is that, there is no true logic!