Page 8 of 8

Re: SR1 Fictional RoundTops

Posted: Wed Jan 11, 2012 5:46 pm
by Chamberlain
That ground texture looks really good B) Davinci. Its supposed to be the 1860s so nobody should be up looking down from a helicopter anyway :lol:
Hey Jubal Early,

How are things going ?

You are correct............. but..... how about a Hot Air Balloon !!

:woohoo: :woohoo:

;)

Chamberlain

Re: SR1 Fictional RoundTops

Posted: Wed Jan 11, 2012 10:57 pm
by Jubal Early
Never thought about that Chamberlain :lol: , We better ground the Balloons. Being serious those ground textures are a massive improvement .

Re: SR1 Fictional RoundTops

Posted: Sat Jan 21, 2012 11:43 pm
by Davinci
Here are two more pictures of one of the South Mountain maps using random patterns of dirt and grasses to hide the tile look.

I'm going to try to use a different combination of ground textures on each of the existing maps, this way the community can choose which ones they like or dislike.

Helicopter View
The attachment grassdirt1.jpg is no longer available
Ground Close View
The attachment grassdirt2.jpg is no longer available
davinci

Re: SR1 Fictional RoundTops

Posted: Sun Jan 22, 2012 11:10 pm
by gunship24
very impressive davinci, you must be doing it right because i dont see any lines there and all looks very natural. How are you finding it to do a 1:1 map? Any challenges you are coming up against? On a 1:1 how big would the map area be? sorry for questions im just curious :)

Re: SR1 Fictional RoundTops

Posted: Mon Jan 23, 2012 1:44 am
by Davinci
How are you finding it to do a 1:1 map? Any challenges you are coming up against? On a 1:1 how big would the map area be? Sorry for questions I’m just curious :)
gunship – I placed the SR1 LRT on the shelf for the moment and moved towards redoing the default maps with a different ground terrain.

I think that I still have all of the files for the SR1 on my Computer, but I think that the majority of my time has been experimenting with different ground terrain trying to hide the tile look.

As of now, I have reached the conclusion that some of the tile-look is really the result of the PowerRenderEngine and probably can’t be avoided; only slightly covered over.

Basically, I’m not telling you anything that you don’t know, considering that your knowledge is greater than mine in this, but if the ground terrain is blurred, the tile are hidden.

But, I’m not a fan of the blurred look, so the higher the detail, the more the tiles will show on the ground. I just have to find an acceptable middle-ground.

davinci