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Re: Fontenoy Mod.

Posted: Tue Jul 15, 2014 10:59 pm
by Crikey
pansarskott

Do you have the bugles and flags mod installed and activated alongside Fontenoy? You need it.

You should have Fontenoy above Bugles in the mod list.

If still crashing please post the full crash log text as that narrows things down.

Hopefully it can be solved.

Re: Fontenoy Mod.

Posted: Tue Jul 15, 2014 11:49 pm
by Pansarskott
I have the B&F installed and Fontenoy on top. After I installed the gfx-fix I get the battle to start but its all messed up..the interface have the British flag etc. but all the units and flags are ACW...

Anyways, heres the crash log..
SPOILER: SHOW

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 12:30 am
by Saddletank
Deactivate EVERY mod except Fontenoy (first) and B&F (second). Your log shows a whole stack of other mods active.

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 1:19 am
by Jack ONeill
Pans,

Also, check your uniform settings in options. Every once in a while I'll switch periods and forget to change the uniform settings. I'll end up with Yankees under 18th Century regimental colors 'cause I've left the uniform setting on LOW instead of changing it to BEST. Just a thought.

Jack

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 2:10 am
by Pom
pansarskott, sorry you're having problems,try the solutions offered by Tank,Crikey and Jack,in my game I have Fontenoy well down the list of mods,with B&F above,but it will depend upon your system,as with have already learned.

Tank,I understand what you mean,and if I had set out to make a mod to release,I may well have done several things differently.But this was just something I enjoy doing,so it made sense to use other peoples work,such as Rebs UI,and Gunships drills,when they were already in my game,I could then get the mod working so that I could use it.

I have a Culloden mod that I use, but it's not packed,didn't need to be,so no release.I know this sounds selfish,which is why I thought it only right I let others use what I had done in the same way,or not,it's all done in the name of fun.


Edit...have updated the downloads on the front page to the new flags files.

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 2:30 am
by Pansarskott
Deactivate EVERY mod except Fontenoy (first) and B&F (second). Your log shows a whole stack of other mods active.
Thats strange..all other mods are deactivated. I've dubble checked.
Also, check your uniform settings in options. Every once in a while I'll switch periods and forget to change the uniform settings. I'll end up with Yankees under 18th Century regimental colors 'cause I've left the uniform setting on LOW instead of changing it to BEST. Just a thought.
I have it on "Best" setting..still I get yanks. I'm running the "standard Fontenoy uniforms mod"

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 5:43 am
by Davinci
It appears that 'Pansarskott' is running a different OOB than was intended.

davinci

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 7:46 am
by Crikey
Pan..did you get this solved?

Change your uni settings to low res and see if the new sprites show up.

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 12:16 pm
by Pansarskott
It appears that 'Pansarskott' is running a different OOB than was intended.
Really..what OOB am I supposed to run?
Change your uni settings to low res and see if the new sprites show up
I tried but with the same results..

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 2:00 pm
by Saddletank
Really..what OOB am I supposed to run?
Activate ONLY these two mods.

Image

The Fontenoy OOB appears here. I use it only in sandbox battles, haven't created any scenarios for it yet.

Image