Page 8 of 14
Re: Fontenoy Mod.
Posted: Tue Jul 15, 2014 10:59 pm
by Crikey
pansarskott
Do you have the bugles and flags mod installed and activated alongside Fontenoy? You need it.
You should have Fontenoy above Bugles in the mod list.
If still crashing please post the full crash log text as that narrows things down.
Hopefully it can be solved.
Re: Fontenoy Mod.
Posted: Tue Jul 15, 2014 11:49 pm
by Pansarskott
I have the B&F installed and Fontenoy on top. After I installed the gfx-fix I get the battle to start but its all messed up..the interface have the British flag etc. but all the units and flags are ACW...
Anyways, heres the crash log..
SPOILER: SHOW
Game Launched
21:26:04 Version:SOWGB
1.6100
21:26:06 Loading Defined Lists
21:26:06 Initializing
21:26:06 Mod: D:\GETTYSBURG\Mods\Bugles and Flags XIII
21:26:06 Mod: D:\GETTYSBURG\Mods\Antietam CSA Flags
21:26:06 Mod: D:\GETTYSBURG\Mods\Antietam Mini Maps
21:26:06 Mod: D:\GETTYSBURG\Mods\Pipe Creek SR10
21:26:06 Mod: D:\GETTYSBURG\Mods\Chancellorsville Extras
21:26:06 Ansi:16, TexH:16384, TexW:16384
21:26:06 SowGB Loaded
21:26:06 21:26:06
21:26:28 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:28 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:40 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:43 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error opening file: D:\GETTYSBURG\Work\Scenarios\SandBox\scenario.csv
21:26:44 Mod: D:\GETTYSBURG\Mods\Fontenoy_Mod
21:26:44 Mod: D:\GETTYSBURG\Mods\Bugles and Flags XIII
21:26:44 Loading SandBox
21:26:44 Load your muskets...
21:26:44 21:26:44
21:26:44 Loading SandBox
21:26:44 Loading Map (5_ECF)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SWORD
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SWORD
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SWORD
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_SOLID
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_DOUBLE_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_SOLID
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_DOUBLE_CANISTER
07:00:00 Loading Arsenal
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.69_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_CALIBER_NONE
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_NH_Regt
07:00:00 ----------------loading: GFX_US_DE_Regt
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_NJ
07:00:00 ----------------loading: GFX_US_VT_Regt
07:00:00 ----------------loading: GFX_US_RI
07:00:00 ----------------loading: GFX_US_Irish_Regt
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ERROR - Can't load sound d:\gettysburg\mods\fontenoy_mod\sounds\mi_nsdcsainf1.wav, Wave file must be mono for 3D control.
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:00:00 ERROR - Can't load sound d:\gettysburg\mods\fontenoy_mod\sounds\mi_nsdcsainf1.wav, Wave file must be mono for 3D control.
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:00:00 ERROR - Can't load sound SFX_CAV_CHARGE_DISMOUNTED_2
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:00:00 Loading GUI
07:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
07:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 Error texture D:\GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 Error texture D:\GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:313
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George B. McClellan
07:00:00 Chain of Command: Top Commander Gen Robert E. Lee
07:00:00 Loading Battle Events
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CLERMONTTONNERRE not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CLERMONTTONNERRE not found.
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 21:27:00
07:00:06 Unloading Level
21:27:11 Loading Defined List
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 12:30 am
by Saddletank
Deactivate EVERY mod except Fontenoy (first) and B&F (second). Your log shows a whole stack of other mods active.
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 1:19 am
by Jack ONeill
Pans,
Also, check your uniform settings in options. Every once in a while I'll switch periods and forget to change the uniform settings. I'll end up with Yankees under 18th Century regimental colors 'cause I've left the uniform setting on LOW instead of changing it to BEST. Just a thought.
Jack
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 2:10 am
by Pom
pansarskott, sorry you're having problems,try the solutions offered by Tank,Crikey and Jack,in my game I have Fontenoy well down the list of mods,with B&F above,but it will depend upon your system,as with have already learned.
Tank,I understand what you mean,and if I had set out to make a mod to release,I may well have done several things differently.But this was just something I enjoy doing,so it made sense to use other peoples work,such as Rebs UI,and Gunships drills,when they were already in my game,I could then get the mod working so that I could use it.
I have a Culloden mod that I use, but it's not packed,didn't need to be,so no release.I know this sounds selfish,which is why I thought it only right I let others use what I had done in the same way,or not,it's all done in the name of fun.
Edit...have updated the downloads on the front page to the new flags files.
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 2:30 am
by Pansarskott
Deactivate EVERY mod except Fontenoy (first) and B&F (second). Your log shows a whole stack of other mods active.
Thats strange..all other mods are deactivated. I've dubble checked.
Also, check your uniform settings in options. Every once in a while I'll switch periods and forget to change the uniform settings. I'll end up with Yankees under 18th Century regimental colors 'cause I've left the uniform setting on LOW instead of changing it to BEST. Just a thought.
I have it on "Best" setting..still I get yanks. I'm running the "standard Fontenoy uniforms mod"
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 5:43 am
by Davinci
It appears that 'Pansarskott' is running a different OOB than was intended.
davinci
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 7:46 am
by Crikey
Pan..did you get this solved?
Change your uni settings to low res and see if the new sprites show up.
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 12:16 pm
by Pansarskott
It appears that 'Pansarskott' is running a different OOB than was intended.
Really..what OOB am I supposed to run?
Change your uni settings to low res and see if the new sprites show up
I tried but with the same results..
Re: Fontenoy Mod.
Posted: Wed Jul 16, 2014 2:00 pm
by Saddletank
Really..what OOB am I supposed to run?
Activate ONLY these two mods.
The Fontenoy OOB appears here. I use it only in sandbox battles, haven't created any scenarios for it yet.
