Re: 10 Mile Map - Released
Posted: Fri Oct 05, 2012 3:08 am
@ Martin James - Thanks, what settings are you using?
Example: SOWGB.ini file .
ObjClip=1300
UnitClip=700
TreeClip=800
Also - is that 6-7 fps while moving, or while fighting?
Hey, why not reduce the size of both armies by 20,000 men, or are the FPS roughly the same?
I can march around the map at six-fps and don't have a problem with that. But fighting, I need a minimum of seven-fps , at (8-9 fps) I can't\don't noticed any slowdowns while playing.
davinci
Example: SOWGB.ini file .
ObjClip=1300
UnitClip=700
TreeClip=800
Also - is that 6-7 fps while moving, or while fighting?
My Bad, you answered this in your post above.For me, these numbers do not change much whether the guys are moving or fighting:
Hey, why not reduce the size of both armies by 20,000 men, or are the FPS roughly the same?
I can march around the map at six-fps and don't have a problem with that. But fighting, I need a minimum of seven-fps , at (8-9 fps) I can't\don't noticed any slowdowns while playing.
davinci