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Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 8:13 pm
by Davinci
OK, expand your Games directory and take a screenshot of it and post it here.

Basically, a screenshot of the Mod Folder contents.

I think that you have a misplaced folder somewhere.

davinci

Re: Fontenoy Mod.

Posted: Wed Jul 16, 2014 9:40 pm
by Pansarskott
The attachment Namnls.jpg is no longer available
The attachment ftyt.jpg is no longer available

Re: Fontenoy Mod.

Posted: Thu Jul 17, 2014 1:26 pm
by Davinci
@Pansarskott - OK, I basically get the same errors in the log file that you are getting, except when I select the uniforms to best the game will run out of memory and crash.

I have a 1GB Video Card, plus Vista has moved another gig into it since I can't have but 3GB in the Vista Operating System.

If I put the uniforms settings to the lowest settings the game will load, but the errors are still showing in the log file.

The only other difference is that I'm running the B&F 12th Version, instead of the 13th Version.

So, you can try placing the B&F XIII Mod - into a Temp Folder - basically just move the entire folder into the Temp Folder, and download the 12th Version. So, it this doesn't work just delete the 12th Version and move the 13th Version Mod back into the game.

Try running the game and see what happens.

davinci

Re: Fontenoy Mod.

Posted: Thu Jul 17, 2014 2:40 pm
by Pansarskott
@Pansarskott - OK, I basically get the same errors in the log file that you are getting, except when I select the uniforms to best the game will run out of memory and crash.

I have a 1GB Video Card, plus Vista has moved another gig into it since I can't have but 3GB in the Vista Operating System.

If I put the uniforms settings to the lowest settings the game will load, but the errors are still showing in the log file.

The only other difference is that I'm running the B&F 12th Version, instead of the 13th Version.

So, you can try placing the B&F XIII Mod - into a Temp Folder - basically just move the entire folder into the Temp Folder, and download the 12th Version. So, it this doesn't work just delete the 12th Version and move the 13th Version Mod back into the game
No..Get the same results. :(

Well I'm giving up. Thanks for all the help guys and davinci but I'll just wait for Waterloo.

Re: Fontenoy Mod.

Posted: Thu Jul 17, 2014 9:58 pm
by Crikey
Pan

One last try

Here's my logistics and oobs folder replace those in your Fontenoy mod with these.

http://www.mediafire.com/download/43wiy ... d-test.rar

For size reasons I haven't incl the graphics folder (or sounds) but my graphics folder looks like this -

Image

This is for the hi res version which is demanding on memory. For that reason choose a brigade level engagement first to see if it loads.

Re: Fontenoy Mod.

Posted: Fri Jul 18, 2014 12:25 am
by Saddletank
Ok..I've checked...for some reason the Antietam OOB loads when I start a game..with B&F-mod flags but with Fontenoy interface.
You're not selecting the right OOB.

An OOB doesn't "load" unless you tell it to. You need to select the Fontenoy OOB as I showed in my 2nd screenshot.

Re: Fontenoy Mod.

Posted: Fri Jul 18, 2014 2:09 am
by Jack ONeill
All,

After running a number of excellent battles from both sides, it finally dawned on me what I wasn't seeing - the Battalions of both sides should be in 3 ranks instead of two. The major combatants were all using 3 ranks firing up until the American Revolution, when the British (and then the colonists/Rebels), went to a two rank system. It can be done as witnessed by Gunship's NapMod. Any chance the Mod could be tweeked a bit to reflect this? Otherwise, I'm totally digging it. Love the French and English music and commands.

Jack B)

1 Hour later - never mind. If you put the Fontenoy Mod UNDER the Bugles and Flags Mod, the troops ARE in three ranks. Outstanding!

Re: Fontenoy Mod.

Posted: Fri Jul 18, 2014 10:18 am
by Pansarskott
One last try

Here's my logistics and oobs folder replace those in your Fontenoy mod with these.
Nope..same as Before.
You're not selecting the right OOB.

An OOB doesn't "load" unless you tell it to. You need to select the Fontenoy OOB as I showed in my 2nd screenshot.
I know how to choose the right OOB. There is just ONE OOB in the list called Fontenoy, I'm not selecting Antietam or Gettysburg OOB becuse I Think its funny. Again, when I start a battle with the Fontenoy OOB, I get yanks and an ACW OOB.

Re: Fontenoy Mod.

Posted: Fri Jul 18, 2014 10:35 am
by Pansarskott
Uhh..I Think I've found the problem..

Both of the two Fontenoy-mods (standard or high-res) Graphics/units-folder are empty.

I have re-downloaded both versions of the mod but both the folders are still empty when I open and look.

All other graphic, flags, interface and so are there but not the unit Graphics. Is there something wrong with the download? Both I and my friend get the same files when we download.

Re: Fontenoy Mod.

Posted: Fri Jul 18, 2014 10:59 am
by Crikey
No, the empty unit folder is misleading. All the graphics are packed.

Did you try a brigade level battle? I'm wondering whether it's a memory issue. My system grinds to a halt above divisional due to the number of sprite variations.