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Schedule Update
Posted: Mon Feb 15, 2010 2:54 pm
by BOSTON
This thread discusses the content article:
Schedule Update
Is there still going to be a print out for OOBs?
Re: Schedule Update
Posted: Mon Feb 15, 2010 3:04 pm
by norb
We are only focusing on getting the release done. Anything will have to wait.
Re:Schedule Update
Posted: Tue Feb 16, 2010 7:32 am
by Gunfreak
My birthday is march 19th, I'm just saying

Re:Schedule Update
Posted: Tue Feb 16, 2010 8:01 am
by norb
Gunfreak wrote:
My birthday is march 19th, I'm just saying

I'll try!
Re:Schedule Update
Posted: Tue Feb 16, 2010 6:37 pm
by Hancock the Superb
Mine is Feb 22... maybe a new batch of screenies would be an excellent present!
Re:Schedule Update
Posted: Thu Mar 11, 2010 5:07 pm
by GShock
I expect the usual probs of any 1.0 release but am confident with the help of the whole community everything will come to proper place in less than 6 months-time.
I hope the release is stable enough for multiplayer is a great addendum but also a major source for problems. I think any moddable part of the game is a great point in favor of community testing, not only modding. If the community finds better balance, better values and can tweak scenarios and units then I believe this is going to be a real masterpiece and a MUST for all civwar fans.
I will *obviously* buy this title and now that the time is at hand, I am starting to look at this website everyday again. B)
Re:Schedule Update
Posted: Fri Mar 12, 2010 2:28 pm
by Chonaman
GShock wrote:
I expect the usual probs of any 1.0 release but am confident with the help of the whole community everything will come to proper place in less than 6 months-time.
I hope the release is stable enough for multiplayer is a great addendum but also a major source for problems. I think any moddable part of the game is a great point in favor of community testing, not only modding. If the community finds better balance, better values and can tweak scenarios and units then I believe this is going to be a real masterpiece and a MUST for all civwar fans.
I will *obviously* buy this title and now that the time is at hand, I am starting to look at this website everyday again. B)
I agree completely. :cheer:
Re:Schedule Update
Posted: Sun Mar 14, 2010 12:20 am
by UglyElmo
This will be fun!

Re:Schedule Update
Posted: Fri Apr 02, 2010 12:46 am
by GShock
I already noticed there's an AI logic increase. The AI whipped me twice in the first tutorial. There are some minor graph issues (troops routing and then stopping with a ROCK in the middle of the bde show the guys above the rock about 10 meters afloat in the air while the others are regularly standing on the ground around the rock itself) and a supply wagon pathfinding problem with the wagon moving very sluggisly on the road bordered by fences (like instead of going diagonal and on the road, it moves vertical then horizontal) but it's minor things. Yes there IS a sound problem as well but I had expected this sort of problems. The new War3d engine is so much better and not just in the looks, you can tell! This is a 1.0 long way to go, it's now in part in the team's hands (and I'm sure it will be very polished soon enough!) and in the community hands. i can't wait to see the first mods!!!!
A big bad thing is the enemy generals, they are dangerously VERY close, too close to my lines and that's something i wish to see changed.
Too soon to really say something bad, only good things... the best thing is to play historical, your allowed distance for camera move is ZERO and that means you either put the general in a good position or you can't see ... and you're incapacitated from giving orders at all. I just loved this but found it impossible to select my general with clicking on its flag so I had to use the cursor keys.
Now since I had the flu, I didn't really care to look for my purse and credit card last night so I started playing. This morning i put the room upside down, found it, ordered at share*it and now I'm waiting for the code (impatiently waiting I must say). ...