Multiplayer possibility?
Posted: Thu Mar 25, 2010 12:05 pm
I don't know what's planned for the multi-player implementation of Gettysburg, but I thought of what may be a really fun method of play that I hope may be possible.
Wouldn't it be fun to be able to play either in co-op mode, or "we vs. they" multiplayer....where each person can take the role of a brigade commander, a division commander, a corp commander and General commanding? The chain of command is maintained, with the courier function used to send orders to each commander.
Maybe it's just me, but I think it would be fun to command, say, the Iron Brigade only during a battle. My neighboring brigades would be controlled by other humans or AI, depending on how many people are in the game.
I have no idea what the programming effort of something like this would entail(I bet it would be enormous), but it sure sounds like fun if you've got a good group of guys who are willing to adhere to the spirit of the chain of command.
The reason I thought this would be fun, is because of the challenges/headaches caused in real life(tm) by miscommunication, late-arriving orders, etc. that were an inherent part of civil war battles.
I suppose you could also do an ad-hoc form of this by using email outside of the game, but the idea of courier messages arriving in-game sure sounds like fun to me.
Anyway, just a fun dream that may be possible some day. Wouldn't it be nice to discover that this capability is already in Gettysburg! :woohoo:
Wouldn't it be fun to be able to play either in co-op mode, or "we vs. they" multiplayer....where each person can take the role of a brigade commander, a division commander, a corp commander and General commanding? The chain of command is maintained, with the courier function used to send orders to each commander.
Maybe it's just me, but I think it would be fun to command, say, the Iron Brigade only during a battle. My neighboring brigades would be controlled by other humans or AI, depending on how many people are in the game.
I have no idea what the programming effort of something like this would entail(I bet it would be enormous), but it sure sounds like fun if you've got a good group of guys who are willing to adhere to the spirit of the chain of command.
The reason I thought this would be fun, is because of the challenges/headaches caused in real life(tm) by miscommunication, late-arriving orders, etc. that were an inherent part of civil war battles.
I suppose you could also do an ad-hoc form of this by using email outside of the game, but the idea of courier messages arriving in-game sure sounds like fun to me.

Anyway, just a fun dream that may be possible some day. Wouldn't it be nice to discover that this capability is already in Gettysburg! :woohoo: