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Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 10:10 am
by Smintar
Sandbox

OOB-SB-Gettysburg-Day1-Jackson Crashes [file name=SOWGB2.txt size=28556]http://www.norbsoftware.com/Portal/medi ... SOWGB2.txt[/file]

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 10:58 am
by ADukes
The attachment doesn't work, probably a permission issue Norb has to fix.

Does it also crash if you lower the option settings?

What are your system specs?

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 12:25 pm
by Smintar
Time of this report: 3/31/2010, 13:20:51
Machine name: GLEN-9B0FE4BCE0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.091208-2036)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Processor model unknown, MMX, 3DNow (2 CPUs), ~3.2GHz
Memory: 3328MB RAM
Page File: 327MB used, 4883MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
If theres more you need I can up load my dx if it works?

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 12:33 pm
by Smintar
Yes to your question: does it crash when lower my settings.

Game Launched
13:30:45
13:30:58 PR: (WARNING) Device Caps:
13:30:58 PR: (WARNING) FogTable: 1
13:30:58 PR: (WARNING) FogVertex: 1
13:30:58 PR: (WARNING) AlphaBlend: 1
13:30:58 PR: (WARNING) BilinearFilter: 1
13:30:58 PR: (WARNING) DDRAWHasAGP: 1
13:30:58 PR: (WARNING) WBuffer: 0
13:30:58 PR: (WARNING) MaxTextureWidth: 8192
13:30:58 PR: (WARNING) MaxTextureHeight: 8192
13:30:58 PR: (WARNING) SquareTexture: 0
13:30:58 PR: (WARNING) Pow2Textures: 0
13:30:58 PR: (WARNING) MaxBlendStages: 8
13:30:58 PR: (WARNING) MaxSimultaneous: 8
13:30:58 PR: (WARNING) SeparateTextureMemory: 0
13:30:58 PR: (WARNING) Projected Textures: 1
13:30:58 PR: (WARNING) Hardware TnL: 1
13:30:58 PR: (WARNING) ScissorTest: 1
13:30:58 PR: (WARNING) StencilDepth: 8
13:30:58 PR: (WARNING) Two Sided Stencil: 1
13:30:58 PR: (WARNING) NPatches: 0
13:30:58 PR: (WARNING) Pixel Shader Profile: 7
13:30:58 PR: (WARNING) Vertex Shader Profile: 4
13:30:58 Loading Defined Lists
13:30:58 Initializing
13:30:58 SOWGB Loaded
13:30:58 13:30:58
13:31:10 Loading SandBox
13:31:11 Load your muskets...
13:31:11 13:31:11
13:31:11 Loading SandBox
13:31:11 Loading Map (4_PPT)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_12C_HQ
07:00:00 ----------------loading: GFX_US_12C1D
07:00:00 ----------------loading: GFX_US_12C1D1B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_MD_Regt
07:00:00 ----------------loading: GFX_US_12C1D3B
07:00:00 ----------------loading: GFX_US_NJ_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_12C1D2B
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_US_12C_Art
07:00:00 ----------------loading: GFX_US_Eagle
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_PA
07:00:00 ----------------loading: GFX_US_NY
07:00:00 ----------------loading: GFX_US_12C2D
07:00:00 ----------------loading: GFX_US_12C2D1B
07:00:00 ----------------loading: GFX_US_12C2D2B
07:00:00 ----------------loading: GFX_US_12C2D3B
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_US_1C1D1B
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_1C_Art
07:00:00 ----------------loading: GFX_US_ME
07:00:00 ----------------loading: GFX_US_1C2D
07:00:00 ----------------loading: GFX_US_1C2D2B
07:00:00 ----------------loading: GFX_US_1C2D1B
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_1C3D
07:00:00 ----------------loading: GFX_US_1C3D1B
07:00:00 ----------------loading: GFX_US_1C3D2B
07:00:00 ----------------loading: GFX_US_Cav_1C
07:00:00 ----------------loading: GFX_US_Cav_1C1D
07:00:00 ----------------loading: GFX_US_Cav_1C1D2B
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_US_Cav_1C1D1B
07:00:00 ----------------loading: GFX_US_IN
07:00:00 ----------------loading: GFX_US_11C_HQ
07:00:00 ----------------loading: GFX_US_11C1D
07:00:00 ----------------loading: GFX_US_11C1D2B
07:00:00 ----------------loading: GFX_US_11C1D1B
07:00:00 ----------------loading: GFX_US_11C2D
07:00:00 ----------------loading: GFX_US_11C2D2B
07:00:00 ----------------loading: GFX_US_11C2D1B
07:00:00 ----------------loading: GFX_US_11C3D
07:00:00 ----------------loading: GFX_US_11C3D2B
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_GBPoplar
07:00:00 ----------------loading: GFX_Smoke_1
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:58
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George G Meade
07:00:00 Chain of Command: Top Commander General Robert E Lee

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 12:44 pm
by ADukes
Who is the commander you have selected? Does the crash happen for other commanders too?

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 1:47 pm
by Smintar
That's a good question,went back and tried, I did Meade and other Generals no crash only with Lee.

Re: Pickett-Pettigrew-Trimble

Posted: Wed Mar 31, 2010 2:20 pm
by ADukes
Any crashes with Longstreet or Jackson?

What are your SB settings (battle size/type, map, etc.)?

Re: Pickett-Pettigrew-Trimble

Posted: Thu Apr 01, 2010 6:43 am
by Smintar
Have not tried with them at this time.

I use all maps and all SB oob's.

I just was in a sb with Ewell, Culps hill loaded fine and about 25 mins in the game it crashed no errors in sowbg file? however it generated a report to Microsoft.

I'll keep at as much as possible and keep reporting back I will give Jackson and Longstreet a go.