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SOW - GETTYSBURG (welcome to Italy)

Posted: Sat Apr 03, 2010 12:17 pm
by Croce
sorry for the English (I use Google Translate) ...
is truly remarkable work 'total' you have done. The historic ambience has been recreated perfectly (even a mini-map is not reflecting an earlier map of the area, with all the uncertainties that can give). Congratulations!
This new game has many new features compared to previous TC2M. In fact, if played at 'historic' We can not move the camera to our liking, we can give orders 'ONLY' to run ... as it really happened!
All that I like a lot but it is just my personal taste, the game 'now' sins of too many controls. I can not understand with a quick 'look' its units (the icons are too small), if a drive is attach / detach it becomes a problem you scroll all units with sub-commands one by one ...

Re:SOW - GETTYSBURG (welcome to Italy)

Posted: Sat Apr 03, 2010 12:36 pm
by bedbug
Welcome Italia!

There are many things to learn it is true :laugh:
I hope it does not take too long.

Re:SOW - GETTYSBURG (welcome to Italy)

Posted: Sat Apr 03, 2010 12:48 pm
by Croce
i see that you are a NSD artist...
the game is great. the AI is better.
when ANTIETAM on SOW(?)

Re:SOW - GETTYSBURG (welcome to Italy)

Posted: Sat Apr 03, 2010 1:04 pm
by Zeke
Blimey Croce - they haven got SOW sorted yet!!! love your enthusiasm though! - Im sure Antietam will happen at some stage though - commercially after Gettysburg - Antietam would be the obvious choice I suspect, unless they go down the napoleonic route.