Aritllery effects

Hancock the Superb
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Posts: 1436
Joined: Thu Aug 21, 2008 9:06 am

Re:Aritllery effects

Post by Hancock the Superb »

Another thing, make it so solid shot can disable guns. Only cannister can disable guns, withing double cannister range.

That would make it very realistic.;)

Just an idea.

Then, casualties with the exploded gun.

And, a few more things...

In the Civil War, if one gun ran out of too many men, men would double up on another gun.

In addition, each gun had extra men to do the jobs.

And, if someone gets killed, it would be cool if that graphic wasn't there, and it took more time to load (assuming all the replacement gunners were killed/wounded.

Finally, I don't know if you got my post about gunners fighting back during a gun capture.

Realisticly, a calvary company might try to storm a battery, and might capture half but get eaten by cannister so much that it would retreat.
Hancock the Superb
rebeltim
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Joined: Sat May 03, 2008 12:15 am

Re:Aritllery effects

Post by rebeltim »

I would also like to know of the effects the artillery will have on buildings, bridges, ect. Will these objects start to burn if artillery fire is concentrated on that area? that would be awsome :woohoo:
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