Some ideas
Posted: Wed Oct 01, 2008 6:55 pm
In the new game, just some ideas I have.
Regiments that turn their troops to form a V and excetera. So you have men facing in different directions.
Make different formations different to casualties, for example, more casualties for a column formation.
Stone walls, men can jump over, so why have them slow the regiment down so much?
Different defensive terrain for each man, if the flag of the regiment is at the end of the stonewall, and one wing is not behind a stone wall, then the men on that one wing should fall faster. In addition, we should have half the regiment breaking, and other stuff like that.
Firing while laying down, with defensive bonus. However, make it so they lack something, like the terrain bonus or something. In addition, the troops should be able to advance and fall back better.
When a regiment breaks, the rest of the regiments within a small distance of it lose moral.
Anything else, people want to add?
Regiments that turn their troops to form a V and excetera. So you have men facing in different directions.
Make different formations different to casualties, for example, more casualties for a column formation.
Stone walls, men can jump over, so why have them slow the regiment down so much?
Different defensive terrain for each man, if the flag of the regiment is at the end of the stonewall, and one wing is not behind a stone wall, then the men on that one wing should fall faster. In addition, we should have half the regiment breaking, and other stuff like that.
Firing while laying down, with defensive bonus. However, make it so they lack something, like the terrain bonus or something. In addition, the troops should be able to advance and fall back better.
When a regiment breaks, the rest of the regiments within a small distance of it lose moral.
Anything else, people want to add?