Page 1 of 1

Why don't support IPv6 for the game

Posted: Sun May 16, 2010 5:40 am
by mitra76
Exist many tools which give freely a fixed ipv6 address to people (example gogo6); this will resolve all the ports problems many players found. So why don't add the support to Ipv6 protocol to game? Is possible?

Re: Why don't support IPv6 for the game

Posted: Sun May 16, 2010 7:40 pm
by norb
I really don't know much about that. We just use basic udp with the server machine acting as a proxy.

Re:Why don't support IPv6 for the game

Posted: Mon May 17, 2010 2:48 pm
by mitra76
I don't know if this document can help, sure is a interesting technical info:

http://gogoware.gogo6.com/docs/quake3_whitepaper.pdf