Possible to advance a line..staying in line... farther than 100 yards?
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Possible to advance a line..staying in line... farther than 100 yards?
Hi Norb, Adukes, Little Powell (and all you modders out there)!
I'm trying to set up a scenario with an assault over relatively open ground with the regiments and brigades moving in a battleline over sa long distance, but can't do it as the game is set up, apparently. It appears that when unit is in line..regiment/brigade/division...they will only maintain a line formation for up to 100 yards, and any destination beyond 100 yds they will form a column first, then move, then form the line when they near the destination or come into contact range.
I've tried tried modifying the formation parameters in drills.csv and resetting the distance in the "advance 100 yds" command button in the toolbar's gui.text, but no luck.
Norb, is that 100 yard limit for moving in line hard-coded into the game? If so, is there any way to open that up to modification in the next patch? I'm really looking forward to watching a magnificent advance of, say a Corps, over open ground between Seminary Ridge and Cemetery Ridges, arrayed with brigade lines in front and support columns behind. You get the picture... :woohoo:
Thanks.
Mark
Norb, I REALLY, REALLY enjoy this game. How you programmed this is quite the mystery to me!
I'm trying to set up a scenario with an assault over relatively open ground with the regiments and brigades moving in a battleline over sa long distance, but can't do it as the game is set up, apparently. It appears that when unit is in line..regiment/brigade/division...they will only maintain a line formation for up to 100 yards, and any destination beyond 100 yds they will form a column first, then move, then form the line when they near the destination or come into contact range.
I've tried tried modifying the formation parameters in drills.csv and resetting the distance in the "advance 100 yds" command button in the toolbar's gui.text, but no luck.
Norb, is that 100 yard limit for moving in line hard-coded into the game? If so, is there any way to open that up to modification in the next patch? I'm really looking forward to watching a magnificent advance of, say a Corps, over open ground between Seminary Ridge and Cemetery Ridges, arrayed with brigade lines in front and support columns behind. You get the picture... :woohoo:
Thanks.
Mark
Norb, I REALLY, REALLY enjoy this game. How you programmed this is quite the mystery to me!
Re:Possible to advance a line..staying in line... farther than 100 yards?
Check the SOW\Work - keyboard.csv, and the defaultkeys.csv files, they might help you increase the distance.
davinci
davinci
The only true logic is that, there is no true logic!
Re:Possible to advance a line..staying in line... farther than 100 yards?
The 100 yard limit is hardcoded but you can change the KeepForm values of the formations.
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Re:Possible to advance a line..staying in line... farther than 100 yards?
Thanks fellas.
I'll re-try the Keepform values...no apparent luck the first time.
I'll re-try the Keepform values...no apparent luck the first time.
Re:Possible to advance a line..staying in line... farther than 100 yards?
Hey, I have absolutely zero knowledge in how scenarios work; I’m a one hundred percent Sand-Box-Thing player, but back to the point.
Have you tried changing the unitglobal Column AA Walk Formation – to a Line Formation .
Considering that this is a scenario – you could just include that file in the scenario.
The downside would be that no units will use the column formation to march!
But if ADukes says the other idea will work, well no one knows more about these files than he does!
davinci
Have you tried changing the unitglobal Column AA Walk Formation – to a Line Formation .
Considering that this is a scenario – you could just include that file in the scenario.
The downside would be that no units will use the column formation to march!
But if ADukes says the other idea will work, well no one knows more about these files than he does!
davinci
The only true logic is that, there is no true logic!
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Re:Possible to advance a line..staying in line... farther than 100 yards?
Good idea, davinci, I'll give that a shot. I hadn't thought of that, but sounds damn clever to me. Keep Foprm changes are scenario-specific, too, as far as I can tell, since you need to give the command in the battlescript. That's why I went the toolbar commands route. You can change the distance easy enough there (in gui.csv--in the Logistics folder). I had it set the advance commands at 500 and 1000, but still, once the button gave the order, they knew it was longer than 100 yards, so they formed columns and marched to 500 yds.
But no matter, I'm making my own scenarios and I have a lot of modified oobs with modified logistics, and have been mixing and matching other mods, like Redbugler's toolbar from his great mod Damned Reb Flags, into one of my Mod folders, but Ihit the Sandbox once in a while for fun, too.
It would be nice if the next patch could unlock that yd restriction for line formations, but I know nothing about programming and it's probably a real bitch to change it.
But no matter, I'm making my own scenarios and I have a lot of modified oobs with modified logistics, and have been mixing and matching other mods, like Redbugler's toolbar from his great mod Damned Reb Flags, into one of my Mod folders, but Ihit the Sandbox once in a while for fun, too.
It would be nice if the next patch could unlock that yd restriction for line formations, but I know nothing about programming and it's probably a real bitch to change it.
Re:Possible to advance a line..staying in line... farther than 100 yards?
Well, I have no idea about what you just said, speaking scenario, is like a different language, me, no understand !
But, if you can change the marching formation – you should use the other idea that you were working on last week, and make a new regiment line in the unitglobal.
Example
UGLB_CSA_Inf_ 10 – and give these units the different marching formation. That way the other units should still be able to use the standard marching formation!
And then assign the new UGBL_CSA_Inf_10 - to the OOB, only for the units that will make the line assualt!
davinci
But, if you can change the marching formation – you should use the other idea that you were working on last week, and make a new regiment line in the unitglobal.
Example
UGLB_CSA_Inf_ 10 – and give these units the different marching formation. That way the other units should still be able to use the standard marching formation!
And then assign the new UGBL_CSA_Inf_10 - to the OOB, only for the units that will make the line assualt!
davinci
The only true logic is that, there is no true logic!
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Re:Possible to advance a line..staying in line... farther than 100 yards?
Excellent! I'll try that, davinci. Even if it doesn't work, it's worth the effort to me. Even with failure, I learn about the different facets of this system.
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Re:Possible to advance a line..staying in line... farther than 100 yards?
Well, that was easy! I just changed the Walk Formation of the infantry uniforms/units in the unitglobal from column to line, and it worked. That seemed easier than making a whole new unit. This way, all units move in line no matter how far...but of course they stay in line no matter what formation use choose. So, some good news, some bad. I'll probably use it in a scenario or two.
Thanks for the idea, davinci.
Thanks for the idea, davinci.

Re:Possible to advance a line..staying in line... farther than 100 yards?
saunders1953 wrote:
The only other file that would have to be changed would be the OOB , and that only means changing one entry per Regiment within that file, in the Column Q section.
davinci
saunders1953 - making a new unit is just using the Copy & Paste of an existing line and giving it a new name. i.e...Inf_10 .That seemed easier than making a whole new unit.
The only other file that would have to be changed would be the OOB , and that only means changing one entry per Regiment within that file, in the Column Q section.
davinci
The only true logic is that, there is no true logic!