Multiplayer Maps
Multiplayer Maps
As the October screenshot blizzard show, the historical battle maps are coming along very nicely.
One idea under consideration is to add some non-historical maps for open play and/or multiplayer. This of course opens up many options. My question for you is if we were to do just one non-historical map, what terrain type should it be? Flat, hilly, mountain pass, something else? :unsure:
One idea under consideration is to add some non-historical maps for open play and/or multiplayer. This of course opens up many options. My question for you is if we were to do just one non-historical map, what terrain type should it be? Flat, hilly, mountain pass, something else? :unsure:
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re:Multiplayer Maps
That's not a bad idea for both OP & MP.
As for terrain, I'm partial to hilly. The gentle, rolling kind.
The area I live in would make a great map. We even have road names like Drums Bottom, Dogleg, Gunbarrel, Cat Tail, Coonpath, Snake Run.
As for terrain, I'm partial to hilly. The gentle, rolling kind.
The area I live in would make a great map. We even have road names like Drums Bottom, Dogleg, Gunbarrel, Cat Tail, Coonpath, Snake Run.
OHIO UNIVERSITY
Re:Multiplayer Maps
I think Mordor would be an excellent map to play on.
Re:Multiplayer Maps
norb wrote:
Don't forget about The Shire! That would make a nice Battlefield!!
:laugh: :laugh: :laugh:I think Mordor would be an excellent map to play on.
Don't forget about The Shire! That would make a nice Battlefield!!
OHIO UNIVERSITY
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Re:Multiplayer Maps
I like wide open fields with gentle hills for artillery batteries and a few fences for infantry defense.
Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
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Re:Multiplayer Maps
Woods that are relitively few, wide open hills, elevation gains and drops. That is all good to me.
Hancock the Superb
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Re:Multiplayer Maps
Gently rolling hills, patches of woods, some farms with orchards, an adequate road system, maybe a couple higher hills or ridges, a river that can only be forded at specific points, areas of fenced crop fields and areas that are mostly unfenced and open.
Last edited by Amish John on Wed Oct 22, 2008 12:12 pm, edited 1 time in total.
You can get farther with a kind word and a gun than you can with a kind word alone.
Re:Multiplayer Maps
If it were to be only one map then I would vote for something along the lines proposed by Amish John. With a small variety of terrain on the map you at least have the opportunity for some different scenarios to develop. Ideally there would be a couple different maps offering some different challenges to keep things fresh for awhile.
I remember back to my old MTW days and after playing the maps several times the tactics broke down the same every game because everyone figured out the best way to deal with the maps.
I remember back to my old MTW days and after playing the maps several times the tactics broke down the same every game because everyone figured out the best way to deal with the maps.
Pvt., 4th Texas Infantry, Co. B
Re:Multiplayer Maps
I think I'd go with AJ's thoughts as well.....maybe throw in a couple of villages.
Last edited by bedbug on Wed Oct 22, 2008 1:53 pm, edited 1 time in total.
Re:Multiplayer Maps
Amish John wrote:
Sounds ideal! Make a couple like that, and we'll be glad to litter them with dead Sesech and Bluebellies!B)Gently rolling hills, patches of woods, some farms with orchards, an adequate road system, maybe a couple higher hills or ridges, a river that can only be forded at specific points, areas of fenced crop fields and areas that are mostly unfenced and open.
OHIO UNIVERSITY