Excellent work on the new patch
Posted: Tue Oct 19, 2010 9:13 pm
I just fired up Scourge of War after a long break (working a lot of hours). Coming back to it with the new patches, it feels like it got back something it was lacking. Maybe the personality of the first two games? All the frustration of slow commanders, the tough enemy AI, and the incredible bravery and cowardice of those sprites. But realistically slow and incompetent leadership, rather than "march my artillery right into your infantry with no screen" incompetence. The AI seems to have a grasp of both tactical and strategic thinking now, and the game is once again a complete blast to play.
Playing courier only sandbox is especially great. Jackson's hitting me with a flanking march as I type this. I chewed into it with a division, but the support I ordered is taking its time, getting tangled up in the march. Plus my own flanking move is late, and now there's a giant hole in my line.
Anyway, excellent work on the patch, excellent work on all the mods. Can't wait for a title with campaign mode though. Also REALLY appreciate that the map was added to the courier screen (if it wasn't there already and I just missed it). I would still like the command structure in the list of courier targets to be a little more apparent, I have a bad memory for names.
Playing courier only sandbox is especially great. Jackson's hitting me with a flanking march as I type this. I chewed into it with a division, but the support I ordered is taking its time, getting tangled up in the march. Plus my own flanking move is late, and now there's a giant hole in my line.
Anyway, excellent work on the patch, excellent work on all the mods. Can't wait for a title with campaign mode though. Also REALLY appreciate that the map was added to the courier screen (if it wasn't there already and I just missed it). I would still like the command structure in the list of courier targets to be a little more apparent, I have a bad memory for names.