OOB Idea - Company Level
Posted: Sun Oct 31, 2010 1:12 am
I had a lot of free time on my hands yesterday, and I came up with an idea: if an order of battle can be made to go down past the regimental level to the company command.
Typical OOBs look like this:
Army
Corps
Division
Brigade -> Regiments
But if it could be created like this:
Corps (Army)
Division (Corps)
Brigade (Division)
Regiment (Brigade) -> Companys (Regiments)
EX:
- (Army) I Corps: Major General John F. Reynolds
-- (Corps) 1st Division: Brigadier General James Wadsworth
--- (Division) 1st (Iron) Brigade: Brigadier General Solomon Meredith
---- (Brigade) 2nd Wisconsin: Colonel Lucius Fairchild
---- (Brigade) 6th Wisconsin: Lt. Colonel Rufus Dawes
---- (Brigade) 7th Wisconsin: Colonel William Robinson
---- (Brigade) 19th Indiana: Colonel Samuel Williams
---- (Brigade) 24th Michigan: Colonel Henry Morrow
--- (Division) 2nd Brigade: Brigadier General Lysander Cutler
---- (Brigade) 76th New York: Major Andrew Grover
---- (Brigade) 84th New York (14th Brooklyn): Colonel Edward Fowler
---- (Brigade) 95th New York: Colonel George Biddle
---- (Brigade) 147th New York: Lt. Colonel Francis Miller
---- (Brigade) 7th Indiana: Col Ira Grover
---- (Brigade) 56th Pennsylvania: Colonel J. William Hofmann
-- (Corps) 2nd Division: John Robinson
etc.
Obviously this would be for more smaller scale battles or more specific aspects of a bigger battle. This would also allow for scenarios where you control one specific regiment (such as the 20th Maine defending Little Round Top, the 1st Minnesota desperately delaying the Confederate advance on their own and the 6th Wisconsin charging the Railroad Cut). This would also be the perfect scale for orders of battle for General Jackson's Shenandoah Valley Campaign.
Benefits in my mind include:
- Ability to use skirmishers without sending an entire regiment (historically two companies were used)
- Ability to make regimental scenarios
- Reduces the unlikely, inaccurate scenario of entire regiments being captured
- Allows more playable units in smaller battles
Potential cons include:
- Increased amount of AI scripts
- Very high amount of controllable units at higher command levels
Any thoughts/suggestions?
Typical OOBs look like this:
Army
Corps
Division
Brigade -> Regiments
But if it could be created like this:
Corps (Army)
Division (Corps)
Brigade (Division)
Regiment (Brigade) -> Companys (Regiments)
EX:
- (Army) I Corps: Major General John F. Reynolds
-- (Corps) 1st Division: Brigadier General James Wadsworth
--- (Division) 1st (Iron) Brigade: Brigadier General Solomon Meredith
---- (Brigade) 2nd Wisconsin: Colonel Lucius Fairchild
---- (Brigade) 6th Wisconsin: Lt. Colonel Rufus Dawes
---- (Brigade) 7th Wisconsin: Colonel William Robinson
---- (Brigade) 19th Indiana: Colonel Samuel Williams
---- (Brigade) 24th Michigan: Colonel Henry Morrow
--- (Division) 2nd Brigade: Brigadier General Lysander Cutler
---- (Brigade) 76th New York: Major Andrew Grover
---- (Brigade) 84th New York (14th Brooklyn): Colonel Edward Fowler
---- (Brigade) 95th New York: Colonel George Biddle
---- (Brigade) 147th New York: Lt. Colonel Francis Miller
---- (Brigade) 7th Indiana: Col Ira Grover
---- (Brigade) 56th Pennsylvania: Colonel J. William Hofmann
-- (Corps) 2nd Division: John Robinson
etc.
Obviously this would be for more smaller scale battles or more specific aspects of a bigger battle. This would also allow for scenarios where you control one specific regiment (such as the 20th Maine defending Little Round Top, the 1st Minnesota desperately delaying the Confederate advance on their own and the 6th Wisconsin charging the Railroad Cut). This would also be the perfect scale for orders of battle for General Jackson's Shenandoah Valley Campaign.
Benefits in my mind include:
- Ability to use skirmishers without sending an entire regiment (historically two companies were used)
- Ability to make regimental scenarios
- Reduces the unlikely, inaccurate scenario of entire regiments being captured
- Allows more playable units in smaller battles
Potential cons include:
- Increased amount of AI scripts
- Very high amount of controllable units at higher command levels
Any thoughts/suggestions?