My first impressions of MP
Posted: Sun Oct 31, 2010 5:33 pm
Well, I played my first MP game (of any sort) last night. And the verdict is: it was a heck of a lot of fun!
I appreciate the patience shown to me by my compatriots while getting me up and going. Hopefully I wasn't too exasperating.
Once in the game, it took me quite a while to get used to the lag between command and action. My machine is custom built for gaming (dual GPUs, water-cooled, yada yada), so I'm used to an immediate response when I command a unit to a position, formation, etc... (barring courier play). By the middle of the scenario, I think I got the requisite timing down. But it wasn't until I took a walloping. I don't know who was playing Rodes, but he fell on my flank hard. And while I noticed the action earlier, I instinctively played as I usually do rapidly ordering troops hither and thither into position. But they just kept going on their merry way without any heed to my orders. I wasn't on TeamSpeak, but if I was, you would have heard a string of vulgarities aimed at my troops that would have made a sailor blush. But eventually I managed turned the chaos into a semblance of order, and held on for a while until forced to retreat due to overwhelming numbers. But talk about baptism by fire! My troops were sort of frazzled thereafter and not as effective as they should have been, but did alright given the circumstances (i.e., user error). But man, it was a good fight, and a heck of a lot of fun.
Thank you for encouraging me to give it a try, gentlemen. I'm looking forward to it doing it again soon.
Cheers!
P.S. Is the sort of lag described above typical or anomalous of MP games? It was usually a three seconds or so delay (e.g., I would order a unit to a location, and it took 3 seconds for the arrow to appear). Thanks!
I appreciate the patience shown to me by my compatriots while getting me up and going. Hopefully I wasn't too exasperating.
Once in the game, it took me quite a while to get used to the lag between command and action. My machine is custom built for gaming (dual GPUs, water-cooled, yada yada), so I'm used to an immediate response when I command a unit to a position, formation, etc... (barring courier play). By the middle of the scenario, I think I got the requisite timing down. But it wasn't until I took a walloping. I don't know who was playing Rodes, but he fell on my flank hard. And while I noticed the action earlier, I instinctively played as I usually do rapidly ordering troops hither and thither into position. But they just kept going on their merry way without any heed to my orders. I wasn't on TeamSpeak, but if I was, you would have heard a string of vulgarities aimed at my troops that would have made a sailor blush. But eventually I managed turned the chaos into a semblance of order, and held on for a while until forced to retreat due to overwhelming numbers. But talk about baptism by fire! My troops were sort of frazzled thereafter and not as effective as they should have been, but did alright given the circumstances (i.e., user error). But man, it was a good fight, and a heck of a lot of fun.
Thank you for encouraging me to give it a try, gentlemen. I'm looking forward to it doing it again soon.
Cheers!
P.S. Is the sort of lag described above typical or anomalous of MP games? It was usually a three seconds or so delay (e.g., I would order a unit to a location, and it took 3 seconds for the arrow to appear). Thanks!