Artillery
Posted: Tue Nov 02, 2010 9:18 pm
Gents,
After playing this amazing game for a while, I've decided that the artillery needs a serious revamping. This is probably because Artillery is my trade, which makes me somewhat of a stickler.
Arty in SOW seems to be largely ignored at distances of 400m+, and only useful for it's canister. This results in Artillery flying around the battlefield, in some cases outpacing the infantry. More akin to an MG-42 than a half-ton smooth bore weapon.
Even with that Cannon fire & Enfilade fire mod, I still didn't think Arty measured up to more than a mild irritation to the enemy.
My quick fix was just bumping up the kills per shot, but I must admit that I feel guilty, because even a casual viewer can see the amount of love that Norb put into those damn arty tables. REAL ARTY TABLES AREN'T DONE WITH THAT MUCH LOVE. That said, increasing the kills per shot by say, 2, gets some pretty sweet results.
Problem is, they are SO realistic, the minor unrealistic aspects of the rest of the game compound upon it, making Arty useless when used in a realistic fashion.
I'm pretty new at modding, so I was wondering if ya'll could help point me in the right direction. These are some things I want to start on.
1. It would be nice if the target was forced to lie down when Arty hits them. I know that some regiments do so, but I think that is more of a decision to take cover rather than an onslaught of steel forcing them to the ground. Suppressing fire, if you will. Perhaps the unit takes a morale test and if it fails, they hit the dirt.
2. How to I slow down the doggone horses? It is far far far to easy to wheel up some guns, blow away an entire brigade, and retreat. People might call this "Gamey", but what do you expect when those are their options?
oops, the powers that be are killing the power at the COP, so I'll resume my rant later.
After playing this amazing game for a while, I've decided that the artillery needs a serious revamping. This is probably because Artillery is my trade, which makes me somewhat of a stickler.
Arty in SOW seems to be largely ignored at distances of 400m+, and only useful for it's canister. This results in Artillery flying around the battlefield, in some cases outpacing the infantry. More akin to an MG-42 than a half-ton smooth bore weapon.
Even with that Cannon fire & Enfilade fire mod, I still didn't think Arty measured up to more than a mild irritation to the enemy.
My quick fix was just bumping up the kills per shot, but I must admit that I feel guilty, because even a casual viewer can see the amount of love that Norb put into those damn arty tables. REAL ARTY TABLES AREN'T DONE WITH THAT MUCH LOVE. That said, increasing the kills per shot by say, 2, gets some pretty sweet results.
Problem is, they are SO realistic, the minor unrealistic aspects of the rest of the game compound upon it, making Arty useless when used in a realistic fashion.
I'm pretty new at modding, so I was wondering if ya'll could help point me in the right direction. These are some things I want to start on.
1. It would be nice if the target was forced to lie down when Arty hits them. I know that some regiments do so, but I think that is more of a decision to take cover rather than an onslaught of steel forcing them to the ground. Suppressing fire, if you will. Perhaps the unit takes a morale test and if it fails, they hit the dirt.
2. How to I slow down the doggone horses? It is far far far to easy to wheel up some guns, blow away an entire brigade, and retreat. People might call this "Gamey", but what do you expect when those are their options?
oops, the powers that be are killing the power at the COP, so I'll resume my rant later.