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Culp's Hill scenario

Posted: Sun Nov 07, 2010 4:38 pm
by Mario
I would ask what happerns to the scenario number 15.
There is only one uniform for each regiment and their movements are not asynchronous.
Look at the attachement.
[attachment]screen0004.bmp[/attachment]

Re: Culp's Hill scenario

Posted: Sun Nov 07, 2010 6:13 pm
by Little Powell
I would ask what happerns to the scenario number 15.
There is only one uniform for each regiment and their movements are not asynchronous.
Look at the attachement.
[attachment]screen0004.bmp[/attachment]
Does this happen every time you load the scenario? Have you changed any graphic options? The Uniforms will need to be on Medium or Best to show all of the uniforms. As far as the movements not being asynchronous, that's a new one.. If it happens every time, please try and get a save game of the problem and report back.

Re: Culp's Hill scenario

Posted: Sun Nov 07, 2010 6:23 pm
by Mario
now it's ok.
It's a mistery.
The settings were the best.