Questions on the Game AI
Posted: Sat Oct 25, 2008 5:55 pm
I am not into online gaming so I have questions regarding the AI in this game compared to TC2M.
The CMDRS. getting ahead of the units only to be killed. I know in real life a CMDR may lead is troops who fail and he is alone, but sometimes they ride all over. They also get ahead in charges in rough/wooded terrain. Would they not in those conditions dismount and stay behind or at least close to thier own line? Is this to be addressed?
When you cature enemy ARTY they stay unlimbered, even when safe from immediate threats. Would these units not commandeer horses to limber, to join other ARTY or at least move to a more affective position.
Last I often enjoy playing as a small unit CMDR and be responsible for following orders. I notice that when first contact is made with advancing units the whole AI army breaks colum and takes a direct route to the battle. This often results in extremely slow arrivals. Could not they continue until closer to deploment to break Road Movement?
In the action reports captured ARTY men are listed. Should not the field pieces be listed? Then seperate list for men KIA, Wounded, Missing and Captured? The enemey unit reports says that thier unit was captured but still list the number of men. The unit is lost in effect those troops are gone.?
When we get released to do modding, can there be an easy univeral install for OOBs, Maps etc? I see many questions on the MMG board.
To all of the development team, I enjoy TC2M and feel it is the most immersive Tactical wargame I have ever played on computer or cardboard counter. Even the items that I mentioned above do not deminish the pleasure I enjoy from the game. I am looking forward to this new project with great anticipation.
The CMDRS. getting ahead of the units only to be killed. I know in real life a CMDR may lead is troops who fail and he is alone, but sometimes they ride all over. They also get ahead in charges in rough/wooded terrain. Would they not in those conditions dismount and stay behind or at least close to thier own line? Is this to be addressed?
When you cature enemy ARTY they stay unlimbered, even when safe from immediate threats. Would these units not commandeer horses to limber, to join other ARTY or at least move to a more affective position.
Last I often enjoy playing as a small unit CMDR and be responsible for following orders. I notice that when first contact is made with advancing units the whole AI army breaks colum and takes a direct route to the battle. This often results in extremely slow arrivals. Could not they continue until closer to deploment to break Road Movement?
In the action reports captured ARTY men are listed. Should not the field pieces be listed? Then seperate list for men KIA, Wounded, Missing and Captured? The enemey unit reports says that thier unit was captured but still list the number of men. The unit is lost in effect those troops are gone.?
When we get released to do modding, can there be an easy univeral install for OOBs, Maps etc? I see many questions on the MMG board.
To all of the development team, I enjoy TC2M and feel it is the most immersive Tactical wargame I have ever played on computer or cardboard counter. Even the items that I mentioned above do not deminish the pleasure I enjoy from the game. I am looking forward to this new project with great anticipation.