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Open Play - Tip \ Sort of!

Posted: Tue Dec 07, 2010 12:05 am
by Davinci
Hey, I thought that I would share a little Open Play tip with some of you.

Now, this might not work out as well for some, but I have been having a great time playing around with this, the past weekend.

I was trying to think of a way of preventing the enemy supply wagon from following the divisional commander to the front of the lines. So, I had an idea of removing the enemy divisional commander from the OOB – and hoping that the game would not crash!

Well, it works, but it didn’t work!

The game will not crash, and the wagons still venture out in front of the lines, but something else happened that makes this interesting.

The enemy will send his entire army at you once he see’s your location, and hit you with a massive frontal assault, while sending units around one, or both flanks. It sort of appears that they are on a seek and destroy mission.

The AI will also, at least for me, demonstrate , with certain brigades, marching around, for several hours, back and forth, before attacking your position.

I think that it has something to do with the fact that the enemy brigades, would all move to the location of the enemy divisional commander, but once he is no longer on the field, they will fan out and attack you!

Here are some pictures of my latest battle; I’m fighting from the big-round-top to the cornfield that is north of the George-Weikert-farm.


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davinci

Re: Open Play - Tip \ Sort of!

Posted: Tue Dec 07, 2010 7:41 am
by Cruiser
DaVinci: Very interesting report. Thanks. Some of what you describe here occurred in some Sand Box battles I played this week. Demonstrations and wild all-out attacks you describe in particular. Your report caused me to report my findings in another thread. I am wondering, based on what you said, if it is possible to "Replace the Commander with another"?

You have caused me to think about this some more.

Re: Open Play - Tip \ Sort of!

Posted: Tue Dec 07, 2010 12:34 pm
by Davinci
I am wondering, based on what you said, if it is possible to "Replace the Commander with another"?
Replace which Commander?

Basically, most of this will probably be fixed in the next few patches, but until then, I’ll just continue to experiment with different settings.

I noticed that the AI would combine certain brigades from several different Corps and start to overlap them too much.

So I rearranged the OOB and put the majority of brigades in the “Second Corps”, this seems to be working out a little better.

A picture showing how the enemy union troops are deploying in another Open Play Game!

Most of his units are still out of sight, somewhere behind the round-tops. This is approximately two hours into starting the battle.

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davinci