Realism in SOWgb.ini

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Post Reply
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Realism in SOWgb.ini

Post by Michael Slaunwhite »

What does the realism feature in SOWgb.ini mean? I really would like to know... :)

Later!
Last edited by Michael Slaunwhite on Wed Mar 16, 2011 6:33 am, edited 1 time in total.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Realism in SOWgb.ini

Post by Little Powell »

That's the realism option set in MP. I can't remember exactly everything it does but it's in the manual.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Realism in SOWgb.ini

Post by Michael Slaunwhite »

That's the realism option set in MP. I can't remember exactly everything it does but it's in the manual.
Okay thanks Sir, I'll check out the Manual (whats a manual? :) ) God forbid if I ever have to read something... :pinch:

[Options]
difficulty=3
keepdead=1
showsmoke=1
artyeffects=1
showpath=1
noeffects=0
showtarget=1
autosave=0
uniformlvl=2
wraptrees=1
transtree=200
transall=1
ambientsnd=1
marchmusic=1
nonavmove=0
realism=1 ----- Single Player maybe ------
MPdifficulty=3
MPuniformlvl=0
MPrealism=1
timewarp=1
autocourmess=1

Later, and thanks again...off to read the manual.
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Realism in SOWgb.ini

Post by Michael Slaunwhite »

Mister Powell, will there be an option for this in Single Player? For now it's okay because I could just play a MP/Sandbox Scenario locally. The only thing about playing it locally is that their is a wee bit of a lag when issuing orders.

Later!
Post Reply