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Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Wed Mar 16, 2011 10:21 pm
by Michael Slaunwhite
Here is an updated TC2M & CMP 3.0 OOB pack to work with the latest features patch 1.1116 for Scourge of War Gettysburg game. These were first converted from TC2M by a well respected modder, and tool creator named Garnier, I just updated these to the current version out of sheer boredom.

If you have any problems, please let me know either by posting here, or by sending me an email at MFSlaunwhite AT gmail DOT com, and let me know exactly which one is giving you the problem so I can check it out, and do a repair.

Download Link: TC2M & CMP3.0 OOB Pack
Thank you.

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Sat Apr 02, 2011 7:20 am
by Beef Stu
hello, just bought this game last week and can not stop playing. downloaded and installed this mod ,loaded the game and loaded the mod. everything works great except in all my sandbox and user scenario games the AI starts next to me, sometimes even with our lines crossing. plus the AI is inactive till engaged. any help?

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Sat Apr 02, 2011 7:56 pm
by Michael Slaunwhite
hello, just bought this game last week and can not stop playing. downloaded and installed this mod ,loaded the game and loaded the mod. everything works great except in all my sandbox and user scenario games the AI starts next to me, sometimes even with our lines crossing. plus the AI is inactive till engaged. any help?
Hi Beef Stu.

I'm sorry, I can't help you with that. I know very little about how the OOB's work I'm afraid, and I'm not sure if they can be fixed or not. I know there are people here who are far more intelligent than myself who know how to fix the problem.

I'm sorry, I can't help you...I hope you find your answer.

Cheers...

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Sat Apr 02, 2011 8:35 pm
by Little Powell
hello, just bought this game last week and can not stop playing. downloaded and installed this mod ,loaded the game and loaded the mod. everything works great except in all my sandbox and user scenario games the AI starts next to me, sometimes even with our lines crossing. plus the AI is inactive till engaged. any help?
This can occasionally happen with large Army size battles. What size battle are you using? Also they shouldn't be inactive. The AI will always form an attack plan unless they are defending an objective.

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Sat Apr 02, 2011 10:28 pm
by Beef Stu
Alpine map with corps vs corps . i had one battle where everything looked fine, i marched my corps to the objective, spent 2 hours waiting and scouting , i finally found the union just a few hundred yards from where i started and they wouldn't move until they were engaged.

Even with the mod unactivated i was getting similar results. the only way i was able to get the regular game to work was by taking the mod out of the mods folder.:dry:

i'm gonna play with it some more see if i can get it to work. thanks for the help.


edit: i may have found a reason for the inactivity. are all the units and supply wagons suppose to have no supply ? i loaded up a few different oob's from the mod, union and rebel, no one has supply, some even have -1 supply.

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Tue Apr 05, 2011 9:11 am
by Beef Stu
well couldn't get it to work so i downloaded the new beta version and it works fine. glad i did. this game is great, thank you mikesla for makin it better .

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Tue Apr 05, 2011 3:28 pm
by Little Powell
well couldn't get it to work so i downloaded the new beta version and it works fine. glad i did. this game is great, thank you mikesla for makin it better .
Glad you got it figured out. :)

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Fri Apr 08, 2011 7:16 am
by MikeCK
Does this OOB mod work with the new beta patch?

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Fri Apr 08, 2011 8:18 am
by RDBoles
Yes it does. Some of the Mods have been upgraded to work with the Beta patch.

Re: Updated TC2M & CMP 3.0 OOB's for SOWgb

Posted: Wed May 04, 2011 6:59 am
by Trilogy
This is great stuff for sandbox! Thanks for converting it.

Question: What do "FM" and "hA" mean on some of the OOBs? Is there anything else we should know about some variants?