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Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:09 am
by ADukes
Please test it.
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:16 am
by Michael Slaunwhite
Anything in particular you are looking for?
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:21 am
by ADukes
No.
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:38 am
by Michael Slaunwhite
okay.
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:51 am
by garyknowz
As laconic as ever.
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 4:55 am
by Davinci
I have only played on my custom OOB – so maybe I’m missing something, but am I supposed to have complete control over the Longstreet’s OOB ?
All orders are ignored that I give until the unit receives a courier message telling them to move, is this by design?
Missing Toolbar – Longstreet OOB \ Polk – but this may be the result of some of my files!
I can’t really test anymore than the standard movements, my computer can’t run this many men in an OOB!
davinci
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 5:05 am
by ADukes
AlphaOmega enabled?
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 6:25 am
by Davinci
AlphaOmega enabled?
Is this question directed at me?
I can control the units in first OOB, but I can not control the units in the Longstreet OOB!
davinci
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 6:13 pm
by Michael Slaunwhite
I have tried both OOB's, and at different command levels, and they both played well. I didn't have any mods active, no CTD's.
Nothing else to report ADukes.
Re: Chickamauga OOB Mod
Posted: Fri Mar 18, 2011 10:25 pm
by ADukes
AlphaOmega enabled?
Is this question directed at me?
I can control the units in first OOB, but I can not control the units in the Longstreet OOB!
davinci
Yep.
What's your difficulty setting?