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SOWGB SDK v1.2 Beta
Posted: Sat Mar 19, 2011 7:40 am
by norb
Username: beta
Password: tester
-20 karma to the first person that posts that they can't get the patch because they don't know the username or password
Beta SDK:
URL -
http://www.norbsoftware.com/Downloads/B ... 12Beta.exe
Hopefully this will allow modding of MP and fixing of the other mods. There are no plans and we would fight against any file format changes between now and the release. We did have to make changes to support some features in this release and we have hopefully made them easy enough.
Re: SOWGB SDK v1.2 Beta
Posted: Sat Mar 19, 2011 8:07 am
by Davinci
Norb and Team - Thanks, it's Modding Time, again!
Downloading Now!
davinci
Re: SOWGB SDK v1.2 Beta
Posted: Sat Mar 19, 2011 9:35 am
by RebBugler
To help you guys along your way...
gfx is now divided into two files, gfx and unitgfx, with unit sprites being separated out to unitgfx,
gui has an additional column after Button Sounds, this 'Unit Sound' is for 'emanating from unit' sounds, e.g., bugle calls
And you should already know, OOBs now have an extra column.
Re: SOWGB SDK v1.2 Beta
Posted: Sat Mar 19, 2011 6:59 pm
by Braxton Bragg
Any Ideas when we will be able to use the DRF mods again, I love these flags
Braxton Bragg
Re: SOWGB SDK v1.2 Beta
Posted: Mon Mar 21, 2011 1:22 am
by gunship24
Hi, I am enjoying reading the SDK for possible modifications. I thought you like to know that pages 21 and 22 seem to have some corrections that arent validated yet (red text added and crossed out). thanks and keep up the good work.
Re: SOWGB SDK v1.2 Beta
Posted: Mon Mar 21, 2011 5:17 am
by Jim
Thanks for the heads up. Had not looked at that part in a while.
-Jim
Re: SOWGB SDK v1.2 Beta
Posted: Thu Mar 31, 2011 8:31 pm
by tominrichmond
How can we verify we're running the new patch? My opening screen still shows v1.1116.
Re: SOWGB SDK v1.2 Beta
Posted: Thu Mar 31, 2011 8:37 pm
by Little Powell
How can we verify we're running the new patch? My opening screen still shows v1.1116.
That's the correct version.
Re: SOWGB SDK v1.2 Beta
Posted: Thu Mar 31, 2011 10:18 pm
by tominrichmond
Thanks LP, and while I have you, I'm really trying to get your mod working... I've downloaded it, correct v. 4, and it appears on my mod screen, and I've "activated" it, and even deactivated all my other mods, yet the scenarios do not even appear on the "user scenario" screen.
Thoughts? Thanks for putting so much effort into what looks to be a fantastic mod.
Re: SOWGB SDK v1.2 Beta
Posted: Thu Mar 31, 2011 10:24 pm
by tominrichmond
OK, never mind, now properly downloaded and ready to roll... off to play. Thanks.