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Bugles and Flags v06...Upgrade v7

Posted: Mon Mar 21, 2011 10:31 am
by RebBugler
Toolbar upgraded with patch 1.2 features...Command Map, Aattach, TC officers, and more...

12 new cavalry DRF

Sandbox SR1 OOB

New Scenarios:
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) - Featuring 3 versions of the 2nd Va flag
GB-July2-Brinkerhoff Ridge-Greg (U-Brig) - A little different than the stock version
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div) - Some added sound effects
GB-July3-East Cavalry Field - Rummel Farm (U-Div) - Similar to the stock version
GB-July3-ECF1 - Rummel Farm (U-Div) SR1
GB-July3-ECF2 - Come On, You Wolverines (U-Div) SR1
GB-July3-ECF3 - Witcher's Probe, Rummel Farm (C-Brig) SR1
GB-July3-ECF4 - Stuart's Grand Charge (C-Div) SR1
GB-July3-ECF5 - Battle for Hanover Road (C-Div) SR1
GB-July3-South Cavalry Field - Boy Generals' Tigers (U-Div)
GB-July3-South Cavalry Field - In Rode the Six Hundred (U-Reg)
GB-July3-South Cavalry Field - Merritt's Tigers (U-Brig)
GB-July3-South Cavalry Field - Roll the Right (U-Corps)
GB-July3-South Cavalry Field - Take Back Our Ground (U-Corps)
GB-July3-South Cavalry Field - The Finale (U-Div)

Feedback...shortened doubletime bugle call, regimental infantry level...not as historic, but not as annoying

Unzip into Mods folder. It will then include: Bugles and Flags v06, SR1 Sandbox, and Read me Bugles and Flags v06. Read the 'read me' if unfamiliar with mod procedures.

Ready for Download...To Arms

http://buglesandflags.com/SOWGB.html

Re: Bugles and Flags v06

Posted: Mon Mar 21, 2011 11:05 am
by Davinci
RebBugler - Thanks,

These flags are a must have!

Downloading Now!

davinci

Re: Bugles and Flags v06

Posted: Wed Mar 23, 2011 5:24 am
by Jolly
Many Thanks for the updated package!

Some nice new stuff to play with :)

David

Re: Bugles and Flags v06

Posted: Wed Mar 23, 2011 12:12 pm
by oho
Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?

Re: Bugles and Flags v06

Posted: Wed Mar 23, 2011 7:48 pm
by RebBugler
Yes - great work.
I wonder when do you use the advance and leave the leader behind comands?
Thanks Sir...

Regarding the advance commands, they work best with TC'd officers. They involve changing a formation rather than actually advancing, moving the troops forward as the officer stays put. Not only does it keep the officer secure behind the line, it counters pathing barriers whereas units would sometimes stray from the forward moving line.

Moving the officer forward with the first advance commands provides for a repeat advance, a change of formation again.

Use the second line advance mode to move further distances, and, or changing directions, while maintaining straight line paths, plus keeping your TC'd officer back.

Bottom line, these commands hold line formations advancing, while keeping commanders back, and safer.

Re: Bugles and Flags v06

Posted: Thu Mar 24, 2011 3:23 am
by RDBoles
RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?

Re: Bugles and Flags v06

Posted: Thu Mar 24, 2011 4:40 am
by RebBugler
RebBuglar,
I would like to use Garnier's Mini maps with your toolbar. Is this possable?
I don't know about that mod, you'll just have to experiment. Also, check file conflicts between the mods...if files are different, there should be no probs.

Re: Bugles and Flags v06

Posted: Thu Mar 24, 2011 8:02 pm
by Damned Black Hat
I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?

Re: Bugles and Flags v06

Posted: Fri Mar 25, 2011 3:59 am
by RebBugler
I just tried out the Merritt scenario, but he did not have any men at his command. Has anyone else had this happen or is something wrong on my end?
Oops, mixup with cavalry data, hopefully with just this scenario. Fixed with next release - v07, thanks for the report.

Re: Bugles and Flags v06

Posted: Fri Mar 25, 2011 5:58 am
by Grywolf
:(

Just loaded v06. Scenarios either fail to initialize or bombs during load. What am I doing wrong?