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SOWGB Patch 1.2
Posted: Sun Apr 10, 2011 4:47 am
by norb
Patch is complete. We've fixed the bugs that were brought to our attention during the beta process. Thank you everyone for your help.
URL -
http://www.scourgeofwar.com/Downloads/S ... Ver1_2.exe
MDAC - 7EA8C6197AB133700CA428F8D84EF6E1
Keep in mind this is more than just a patch. It's basically an entire expansion with two new maps, 10 scenarios, two new MP scenarios, and many features.
Re: SOWGBPatchVer1_12
Posted: Sun Apr 10, 2011 5:17 am
by Garnier
Is there a change log?
So far I see the kick button, and the artillery crash seems fixed. I notice that guns can fire even when their Hold Fire icon is lit up, but I never use hold fire so I don't know if that's normal.
Re: SOWGBPatchVer1_12
Posted: Sun Apr 10, 2011 5:43 pm
by Little Powell
Is there a change log?
So far I see the kick button, and the artillery crash seems fixed. I notice that guns can fire even when their Hold Fire icon is lit up, but I never use hold fire so I don't know if that's normal.
The changes.txt is in the main game directory. You can check it out there until Norb gets around to posting it. All new changes will be top of the lists.
I just tested out the hold fire and my guns are holding fire when the icon is lit. Note that the guns will still act like they are firing but they don't actually do.
Re: SOWGBPatchVer1_12
Posted: Sun Apr 10, 2011 8:00 pm
by Garnier
Oh ok. For those who don't want to find changes.txt, here's the changes that are new since the beta (directly copied from said changes.txt):
* The 1 Corps limit has been removed from Army Size Sandbox battles. Players will now get the full Army OOB when they choose it.
* Active mods are now listed in the log file.
* The “star with the green outline” icon, which indicated a unit’s ordered destination on the map, has been replaced with a “red crosshairs” icon.
* The “dumplocs” command now creates new time-stamped startloc.csv files each time it is executed.
* A “Kick” button has been added to the Multiplayer Select Screen. The host can now kick the selected player from the Connect Screen.
* There have been many changes to the OOBs to correct spelling errors, wrong strengths, attributes, and chain of command problems.
* A bug that caused a unit’s sound to stop playing when it left and returned to the player's line of sight has been fixed. Now, when the unit returns to the player's line of sight, the sound will still be playing.
* A crash in multiplayer that was caused by pressing the “Hold Fire” button on a gun and then clicking on a specific target has been fixed.
* The splash screen that contains the new keyboard assignments is now in the game.
* The courier command "Move your unit forward x yds" has been removed to correct a bug which caused the unit to move infinitely forward.
* A bug that prevented the "Getting Flanked" indicator from displaying has been fixed.
* Before, when a regiment ran to get out of the path of another unit, it continued running until it reached its final destination. This has been corrected.
* AI infantry will now travel ahead of artillery to prevent artillery from moving first into enemy lines.
* The special orders buttons for cavalry now stay lit when they are activated.
* A bug that caused carryover scenarios to crash if a unit had lost all of its men has been fixed.
* A bug that would cause brigades to autmatically switch to line formation when they reached their destination has been fixed.
* In the courier orders, the "Move your unit to ..." and "Move yourself to ..." has been changed to "Move to ..." to prevent all units from arriving at the destination on top of each other.
* TC'd regiments will now automatically melee when close to enemy regiments. Until now, TC'd regiments had the ability to run through enemy units.
* The map locations for the Gettysburg map have been updated to match the other maps.
* A miniature giraffe barn has been removed from the street on the Gettysburg map.
* An additional option—"None"—for "Orders by courier at this command level and above" has been added to the Options screen. This allows a player who uses the “Custom” difficulty setting and selects a Side Commander to play without couriers.
Re: SOWGBPatchVer1_12
Posted: Sun Apr 10, 2011 8:40 pm
by Blaugrana
* A miniature giraffe barn has been removed from the street on the Gettysburg map.
:ohmy:
I've got to go & look now before installing the latest patch!
Thanks, Garnier.
Re: SOWGBPatchVer1_12
Posted: Mon Apr 11, 2011 2:13 am
by JC Edwards
* A miniature giraffe barn has been removed from the street on the Gettysburg map.
:ohmy:
I've got to go & look now before installing the latest patch!
Thanks, Garnier.
Dammit! I wanted to keep that little barn where it was.........it was like a pre-modern Stop N' Go!:laugh:
.....or at least a Public Restroom for the troops!:P
Re: SOWGBPatchVer1_2
Posted: Mon Apr 11, 2011 3:56 am
by rvc
What am I doing wrong? After installing the latest patch when I try to load the game I get a error message
"CreateDeviceFaired" D3DERR-INVALIDCALL Abort-Retry-Ignore. What happened?
Re: SOWGBPatchVer1_2
Posted: Mon Apr 11, 2011 4:11 am
by Jim
You may have a bad download. I would delete the patch file, download it again and then do the patch installation.
-Jim
Re: SOWGBPatchVer1_2
Posted: Mon Apr 11, 2011 5:00 am
by Garnier
How do you use the kick button? I tried selecting a name and then clicking the kick button, but the button didn't highlight and clicking it did nothing.
Re: SOWGBPatchVer1_2
Posted: Mon Apr 11, 2011 6:18 am
by Little Powell
How do you use the kick button? I tried selecting a name and then clicking the kick button, but the button didn't highlight and clicking it did nothing.
Hmmm... You're using it right.. It was working fine during testing. I'd like to test it out but no one is in the lobby now. I'll keep checking in within the hour.