Gettysburg 3Days in 7Hours

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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RebBugler
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Gettysburg 3Days in 7Hours

Post by RebBugler »

Update: 27 June 2013

Updated to the latest patch, 1.61

This version does not include the day to night sequences. If you prefer these transitions use the DRF versions found in Bugles and Flags, and disable this version in Modifications.
http://www.norbsoftdev.net/index.php/ku ... d-flags-xi

The attachment Gettysburg_3Days_in_7Hours.zip is no longer available




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Original Post - April 2011

GB3D-July1-3 Gettysburg Three Days (C-Army) SR10
Originally designed as 3 scenarios (On Hold...Issues), this version is ready for testing, and hopefully, good play. Adviser messages will indicate the separation of days, so, if necessary, you may opt to tune down your settings as more troops are added (save and exit), with the eventual total of 155,020 troops on the field. Even with SR10 (1 sprite per 10 troops) that's over 15,000 sprites with every unit in the game included, which will tax many PCs.

This scenario is intended for, and researched as, for absolute as possible, 'Historical Play'. Could the Rebs take the high ground the first day? If so, could they hold it? Could Longstreet flank the Union left as he proposed? Many, many 'What Ifs' are possible.
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Last edited by RebBugler on Fri Jul 16, 2021 9:08 pm, edited 1 time in total.
Reason: Update: June 2013
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SouthernSteel
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Re: Gettysburg 3Days in 7Hours

Post by SouthernSteel »

Sounds magnificent, kudos. If only my computer weren't so craptastic...
"The time for compromises is past, and we are now determined to maintain our position and make all who oppose us smell Southern powder, feel Southern steel."
Jefferson Davis, 1861
gunship24
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Re: Gettysburg 3Days in 7Hours

Post by gunship24 »

Wow that sounds intense. I can only just master a division so i guess Ive got a long way to go befoer this one.
rudy
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Re: Gettysburg 3Days in 7Hours

Post by rudy »

Please find some direction on how to install the scenarios.
rudy
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Re: Gettysburg 3Days in 7Hours

Post by rudy »

provide directions, that is.

Thanks.
Geneal William D. Pender
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Re: Gettysburg 3Days in 7Hours

Post by Geneal William D. Pender »

You can unzip them to your MOD's folder and I placed them in the Bugles and Flags Mod, in doing so you place the scenarios in the scenarios folder and the OOB's in the OOB folder...I know this would probably be silly to ask but how would one change the Sprite ratio back to 1 to 4...Kinda have a nice rig and would like to try and play it that way.
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Davinci
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Re: Gettysburg 3Days in 7Hours

Post by Davinci »

RebBugler – Well Now – this would explain why you have been so quite.

I see that you are still busy with your SR1 Modding!

davinci
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rudy
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Re: Gettysburg 3Days in 7Hours

Post by rudy »

A BIG Thank You for this one!

I'm really looking forward to playing this through.

I hope I can handle it when I get the full OOB going.

What is DRF?
Drummerboy
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Re: Gettysburg 3Days in 7Hours

Post by Drummerboy »

Those D-Damned R-Red F-Flags.
Last edited by Drummerboy on Tue Apr 26, 2011 7:27 am, edited 1 time in total.
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RebBugler
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Re: Gettysburg 3Days in 7Hours

Post by RebBugler »

You can unzip them to your MOD's folder and I placed them in the Bugles and Flags Mod, in doing so you place the scenarios in the scenarios folder and the OOB's in the OOB folder...I know this would probably be silly to ask but how would one change the Sprite ratio back to 1 to 4...Kinda have a nice rig and would like to try and play it that way.
Thanks for helping out, like you said, just unzip into the mods folder and activate in game.

Regarding changing to stock ratio, easy to do. Open the scenario config settings file, delete the following...

[MenPerSprite]
Inf=10
Cav=10

...and save. The only oddity that occurs is with supply wagons...you'll see. For ammo wagons to be right in SR10 play, they have to be assigned 21 troops. In the scenario.csv file, change this number to 10 for each ammo wagon and the oddity is fixed.

Honestly, I don't think any machine will be able to handle that many sprites, but you've been warned. With meltdown you'll notice troops stop engaging, then the cursor starts being weird...then Freeze up and CTD.

Hey Davinci, SR10, not SR1, but I have been working with both...love the flexibility of this game.
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