Cavalry Field: Am I missing something?
Posted: Sun Jul 10, 2011 2:47 am
I'm coming back to the game after a few months away, so I'm catching up with all the changes. I'm really loving a lot of the tweaks to sounds, artillery behavior (nice to see bursting shells actually doing damage) and I was excited to see the cavalry field scenarios now included. Until I played a few of them.
Now let me say at the outset that before my enforced absence from the Civil War arena I'd beaten all but two of the other scenarios (we want those guns, and Stannard which it is refreshing/disturbing, lo these many months gone, to see is still not recording my scores!) and some of those promotions came with crushing margins. I'm also a TC2M vet, so I know my way around.
The cavalry field scenarios have me beat, however. After ten tries, I'm basically concluding the Brinkerhoff ridge, for example is unwinnable, at least for me. I've tried multiple strategies, but I feel like I'm not so much being defeated by the enemy as I am by the scenario design (sorry Reb Bugler!). With a lot of luck I can get to about 3200. 4200 seems unreachable (and I've also felt that the point totals for the other scenarios I've played seem to have been set extremely high given the tight artificial constraints that some of these scenarios come with).
The first problem seems to be that the dismounted cavalry are like tits on a bull when it comes to combat. Supposedly they are armed with a fast-loading weapon. . .I see no evidence of this at all. I've had a rebel company taking fire from no fewer than five companies and they will happily stand there for a good fifteen minutes (which, of course, completely kills your chances of beating the scenario). These weapons seem to do minimal, if any damage to enemy units. Historically, were they really that useless?
Of course, they might be more useful at a closer range. . .but we'll never know because the cavalry run like a bunch of terrified school girls whenever anyone gets close to them. They can be dug in behind a stone wall, with these fabulous breech-loading carbines, and as soon as the enemy comes within about 80 yards they run away squealing. Then when you try to work them in close to the enemy (and I don't really consider 80 yards to be that close) they will suddenly conclude "Oh my god! The enemy is, like, totally right there! We are so running away!" Now I know the Union cavalry didn't have the greatest rep during the early part of the war but really?
Inevitably I lose some part of the wall because of a combination of these factors. So my only strategy then is to (as the scenario suggest) try and rout every single company. This becomes almost impossible with troops who a) won't melee and b) can't seem to hit the broadside of a barn from ten paces. I end up completely surrounding enemy units who then prove completely unconcerned at receiving fire from every single direction and take a break from fighting to make a pot of coffee before they decide to retreat in a leisurely fashion after about ten or fifteen minutes.
I've tried about four of the other cavalry scenarios so far, and the cavalry seem similarly useless in those as well. I'm guessing there are probably ways to win these, but to tell you the truth I'm starting not to want to. These scenarios are sucking all the joy out of the game for me at the moment.
Any suggestions from any cavalry vets out there?
Now let me say at the outset that before my enforced absence from the Civil War arena I'd beaten all but two of the other scenarios (we want those guns, and Stannard which it is refreshing/disturbing, lo these many months gone, to see is still not recording my scores!) and some of those promotions came with crushing margins. I'm also a TC2M vet, so I know my way around.
The cavalry field scenarios have me beat, however. After ten tries, I'm basically concluding the Brinkerhoff ridge, for example is unwinnable, at least for me. I've tried multiple strategies, but I feel like I'm not so much being defeated by the enemy as I am by the scenario design (sorry Reb Bugler!). With a lot of luck I can get to about 3200. 4200 seems unreachable (and I've also felt that the point totals for the other scenarios I've played seem to have been set extremely high given the tight artificial constraints that some of these scenarios come with).
The first problem seems to be that the dismounted cavalry are like tits on a bull when it comes to combat. Supposedly they are armed with a fast-loading weapon. . .I see no evidence of this at all. I've had a rebel company taking fire from no fewer than five companies and they will happily stand there for a good fifteen minutes (which, of course, completely kills your chances of beating the scenario). These weapons seem to do minimal, if any damage to enemy units. Historically, were they really that useless?
Of course, they might be more useful at a closer range. . .but we'll never know because the cavalry run like a bunch of terrified school girls whenever anyone gets close to them. They can be dug in behind a stone wall, with these fabulous breech-loading carbines, and as soon as the enemy comes within about 80 yards they run away squealing. Then when you try to work them in close to the enemy (and I don't really consider 80 yards to be that close) they will suddenly conclude "Oh my god! The enemy is, like, totally right there! We are so running away!" Now I know the Union cavalry didn't have the greatest rep during the early part of the war but really?
Inevitably I lose some part of the wall because of a combination of these factors. So my only strategy then is to (as the scenario suggest) try and rout every single company. This becomes almost impossible with troops who a) won't melee and b) can't seem to hit the broadside of a barn from ten paces. I end up completely surrounding enemy units who then prove completely unconcerned at receiving fire from every single direction and take a break from fighting to make a pot of coffee before they decide to retreat in a leisurely fashion after about ten or fifteen minutes.
I've tried about four of the other cavalry scenarios so far, and the cavalry seem similarly useless in those as well. I'm guessing there are probably ways to win these, but to tell you the truth I'm starting not to want to. These scenarios are sucking all the joy out of the game for me at the moment.
Any suggestions from any cavalry vets out there?