MP Improvements
Posted: Sun Jul 31, 2011 8:10 am
In regard to game play, improvements made over the last few months has helped a lot. I'd like to start a thread of what still might need to be tweeked and what has been fixed. In no way is this to be taken as complaining.
Line of sight with the latest patch is a welcome bonus. Increased the realism and game play.
Column charging while still annoying is not a big problem like it once was. Soldier is correct in his estimation that the players who continue to engage in this tactic end up worse off. The changes made to address this has helped.
When troops are in melee they are taking loses from enemy canister and rifle fire.
Pathing is a bit frustrating. Are there limitations that the game has ?????? Players have to spend micromanaging time making sure regiments take the best routs. In TC2M this wasn't a problem.
I think there is a problem with troops firing over each other. If the elevation is slightly different the second infantry line can engage. I have taken numerous screen shots while in Mp games that demonstrate this. If I need to I can post them. The tactic used now is set up brigade in double line and move the second line up a bit until they engage. I would hold up my second line using them to replace my fist line when needed, but I realized my first line was getting shot to pieces while they fought the enemies first and second line. Now I press my regiments together until they are all firing.
The artillery is much more dangerous now. In Garniers campaign he has toned down the artillery, but in regular games the artillery has been much improved. With this improved artillery I'd like to see improved counter battery fire. I know this may be a tough work around, but I would still like to see it. Willard has some ideas that maybe can be worked with in the oob's.
In Garniers campaign when a player drops the game is ended. Everyone has his own division and doesn't want it in battle unless it is being controlled. When we play stock oob's (which isn't much anymore) we would always continue the game. The army commander would just pick up the extra troops. MP connectivity has improved and when we have problems now it is because the games are starting to have 16+ players.
That is all I have for now.
Line of sight with the latest patch is a welcome bonus. Increased the realism and game play.
Column charging while still annoying is not a big problem like it once was. Soldier is correct in his estimation that the players who continue to engage in this tactic end up worse off. The changes made to address this has helped.
When troops are in melee they are taking loses from enemy canister and rifle fire.
Pathing is a bit frustrating. Are there limitations that the game has ?????? Players have to spend micromanaging time making sure regiments take the best routs. In TC2M this wasn't a problem.
I think there is a problem with troops firing over each other. If the elevation is slightly different the second infantry line can engage. I have taken numerous screen shots while in Mp games that demonstrate this. If I need to I can post them. The tactic used now is set up brigade in double line and move the second line up a bit until they engage. I would hold up my second line using them to replace my fist line when needed, but I realized my first line was getting shot to pieces while they fought the enemies first and second line. Now I press my regiments together until they are all firing.
The artillery is much more dangerous now. In Garniers campaign he has toned down the artillery, but in regular games the artillery has been much improved. With this improved artillery I'd like to see improved counter battery fire. I know this may be a tough work around, but I would still like to see it. Willard has some ideas that maybe can be worked with in the oob's.
In Garniers campaign when a player drops the game is ended. Everyone has his own division and doesn't want it in battle unless it is being controlled. When we play stock oob's (which isn't much anymore) we would always continue the game. The army commander would just pick up the extra troops. MP connectivity has improved and when we have problems now it is because the games are starting to have 16+ players.
That is all I have for now.