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Pipe Creek

Posted: Sun Aug 14, 2011 1:28 am
by Neal
I love it!

Now the Father General can efficiently send all his men to glory in under two hours.

Splendid work NSD!

-Neal-

Re: Pipe Creek

Posted: Sun Aug 14, 2011 4:26 am
by Davinci
Yes , these new Pipe Creek maps are looking great, I like the look of the new fields ground terrain, it blends in better with the other ground terrain.

I’m still trying to pick my best one of the three, haven’t decided yet, but I think that it is leading towards Pipe Creek2 .

This one has excellent hills, ridges, fields, and a road-system that is confusing as hell to navigate around the map.

I think that that is the best part about Number2 – you have to send your men in a direction without having the full knowledge about which roads they will take to get there.

And when you have absolutely no idea about your road-system, that means that the AI can sort of pop-up from no-where.\ anywhere.

Excellent Job NSD!

davinci

Re: Pipe Creek

Posted: Mon Aug 15, 2011 4:16 pm
by Col D. Streamer
Many thanks for the excellent add on. I found it easy to install once I got the patches sorted out. I reckon it will keep me amused, confused, fruatrated and entertained for at least 30 years until I manage to crack all the scenarios, which for the value of 10 bucks works out at a very reasonable $0.33 for a year's entertainment, or $0.20 a year in our funny money.

This is excellent value but I am concerned that perhaps you are not charging enough and are selling yourself short. Maybe you should raise the price to something more reasonable, like $12?

Re: Pipe Creek

Posted: Mon Aug 15, 2011 4:34 pm
by Little Powell

I’m still trying to pick my best one of the three, haven’t decided yet, but I think that it is leading towards Pipe Creek2 .


davinci


I think I'm a map 3 guy. I think the defensive terrain is the strongest of the the three, but I also really like map 2 because there's a town right in the middle of the action. Plus the 4th scenario is played on it which is a personal favorite of mine. Things get very.. interesting when the sun goes down. :evil:

This is excellent value but I am concerned that perhaps you are not charging enough and are selling yourself short. Maybe you should raise the price to something more reasonable, like $12?


We made the decision a long time ago that the first map pack would be $9.99. It did turn out to be more content than we originally expected but we wanted to stick to our word. Thanks for the kind words. :)

Re: Pipe Creek

Posted: Mon Aug 15, 2011 7:36 pm
by Davinci
I think I'm a map 3 guy. I think the defensive terrain is the strongest of the three, but I also really like map 2 because there's a town right in the middle of the action.
I think that I'm going to stick with the Pipe Creek 2 for the next several months, this map is designed for defensive fighting and flanking.

Considering that the Jump Map only has the main roads showing, I like that because it shows how neither Commander had exact knowledge about the ground that they have chosen to fight on. This happened a lot during this time period.

These maps will definitely keep me entertained for quite a while.

A couple of pictures that shows these boys can hold this here terrain !
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davinci

Re: Pipe Creek

Posted: Mon Aug 15, 2011 8:24 pm
by rclark14
Hi, is that a different tool bar? how do you get it please?

Re: Pipe Creek

Posted: Mon Aug 15, 2011 10:51 pm
by Davinci
Hi, is that a different tool bar? how do you get it please?
The Toolbar is basically the same as the default except the buttons are Blue \ Gray , there are some added buttons - but some of those are related to mods that didn't pan out.

The Blue \ Grey - Button Mod should be in the Released Mod Section - that was started by Little Powell.

davinci

Re: Pipe Creek

Posted: Mon Aug 15, 2011 11:27 pm
by rclark14
hi, right I tried that one- it is not compatible with bugles and flags- it's neat to look at

Re: Pipe Creek

Posted: Mon Aug 15, 2011 11:34 pm
by Baldwin
Whats with the Union Flag and face change for Rodes? :huh:

Re: Pipe Creek

Posted: Tue Aug 16, 2011 1:09 am
by Davinci
hi, right I tried that one- it is not compatible with bugles and flags- it's neat to look at
I understand, basically instead of me selecting several different mods, what I do is to combine all of them into a single mod, this keeps everything working together.
Whats with the Union Flag and face change for Rodes? :huh:
What Union Flag , and what about Rodes face, I didn't change his face?

I did remove the some of the color too sort of something like..... dimming-down the toolbar.

davinci