Question - Wheel Left \ Right

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Davinci
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Question - Wheel Left \ Right

Post by Davinci »

Hey , I have a question about the command to Wheel left \ Right .

I can no-longer use this command if my units are in the fighting formation , but the command does work if I switch them back to the basic line formation .

So, did this change with the latest patch, has it always been this way, or have I messed up my game again ?

Also, this only applies to the fighting formation, the commands work while in column, etc…

Thanks,

davinci
The only true logic is that, there is no true logic!
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Little Powell
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Re: Question - Wheel Left \ Right

Post by Little Powell »

I'm a little confused with your question.

What exactly is a fighting formation?

You can wheel regiments no matter what formation they are in, even when engaged.

Wheeling brigades, you have to wheel the brigade commander, then hit a formation and the units will reform to the direction the brigade commander is facing.
Davinci
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Re: Question - Wheel Left \ Right

Post by Davinci »

I'm a little confused with your question.

What exactly is a fighting formation?
Ok, My Bad!

Let me explain this in a different way.

If my regiments not the Brigade Commander are in a standard line-formation I can wheel them left and right.

But, if my regiments are in a fighting formation or as you say engaged they will not wheel left or right , I have to place them back into the standard line formation to get them to wheel.

I’ll almost bet that it is something that I have done, but I wanted to make sure that this was not implemented with the latest patch, due to the fact that I don’t ever remember seeing this before.

Thanks,

davinci
The only true logic is that, there is no true logic!
ADukes
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Re: Question - Wheel Left \ Right

Post by ADukes »

DRIL_Lvl6_Inf_LineFight -> CanWheel=0

Right?
Davinci
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Re: Question - Wheel Left \ Right

Post by Davinci »

Problem Solved – the command that does this is the Column I drills file, for some reason I changed that by mistake.

The value has to be a 0 or a 1.

But, this does seem to stop the AI from wheeling also while engaged , so this might be welcomed mistake.

davinci
The only true logic is that, there is no true logic!
Davinci
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Re: Question - Wheel Left \ Right

Post by Davinci »

DRIL_Lvl6_Inf_LineFight -> CanWheel=0

Right?
Thanks, ADukes - I think that we posted about the same time, after I checked the drills.csv file.

Now, I think that I'm going to leave it like this for a while to test the results out.

I have noticed that the units do suffer a little bit more casualties on the ends of the line, but it also seems to keep the AI aligned in battle, so that is good.

davinci
The only true logic is that, there is no true logic!
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