The American Civil War was, depending on who you ask, either the last Napoleonic style war OR the first modern war. (Trains, telegraph, repeating rifles, etc.)
OK, True!
The SOWGB engine can be used easily to represent the vast majority of Napoleonic combat. Similarities include, but are not limited to -
Troops still march on foot or ride on horseback.
Artillery is still horse drawn.
Muzzle loading weapons are prevalent.
Generals still must ride around to find out why stuff is not happening according to their magnificent plans...(You get my point.)
OK, True!
Infantry ranges need to be drastically shortened. The average smoothbore musket had an EFFECTIVE range of roughly 50-75 yards. The term "whites of their eyes..." was real.
This might cause some serious issues with the units no-longer standing and firing, but charging towards each other.
This is very close to the
melee charge radius. I would think that this distance would have to be slightly increased, and the movement speed of the troops slightly decreased.
Basically, by slowing down their movements, you would slow-down their reaction time on charging each other. (Debatable)!
Most Major nations fought in three ranks. The British and their KGL Allies fought in two ranks, since the American Revolution, I might add.
This shouldn’t be a problem – the drills file is extremely moddable.
Infantry Bayonet charges should result in the CHARGED side falling back BEFORE the assaulting side reaches them. The threat of the impact was greater then the actual damage. This is verifiable - look it up.
This is already \ somewhat in the game; there is a setting in the drills file that will cause the units to retreat if they are near each other.
Bayonet charges were quite often stopped by concentrated firing from well-drilled, steady Infantry.
(I give you the British in Spain. Time and again stopped the French columns with close-range volleys and, if necessary, a bayonet charge of their own.)
I don’t know how the game will react to this one!
Cavalry - 3 types. Heavy, Medium and Light. Heavy Cav were big men on big horses.
You can make the
heavy cavalry slightly larger [/b] by the
gfx file.
There job was to charge and crash thru the enemy ranks and (hopefully) sweep them away. Medium, (Dragoons mostly), had a dual role - Fight on horseback and sometimes dismount and fight on foot. (Note - American Cavalry has always been a species of Dragoon, no matter what they are called.) Light Cavalry - Scouts that can shoot and if necessary, skirmish.
This is going to require some redefining of the cavalry units to have three different tactics, and probably three different toolbars, and formations.
So, Medium and light Cav shoot, Heavies don't. Yes, there are exceptions always, but these are the main topics.
Again, different toolbars, and different formations!
Artillery - ranges possibly shortened, but maybe not by much. 3 basic gun sizes in the field - light, medium and heavy. Light - 3-4 pounders, Medium - 6-8 pounders, Heavy - 12 pounders.
Two distinct types -Foot guns and Horse guns. For gaming purposes leave them alone. Have designated Foot Batteries just move slower to simulate the gunners walking beside their pieces, as opposed to the Horse Batteries where everybody rode.
I’m not sure about this one, early testing by
myself noticed that the
mapname.csv file has more to do with the movement speed than the
unitglobal.csv file.
Now, this might have changed over the course of the updates, but I don’t think that it is possible to have different speeds for the artillery units.
Organization - fairly easy. A Battalion is a Battalion, where-ever you find it. The difference between American Regiments (Volunteers) was we used the British style - a Regiment consisted of 1 battalion of 10 companies.
OK! – but the farther the units are separated from each other, their commanding officer, the more problems this will cause the
AI.
The European Armies used several battalions of varying sizes to create their regiments. Don't get me started on Guards and Grenadier Regiments. I'll be here all day.
OK!
That is the super easy version so we can get started marching brightly colored units around and turning them into messy, bloody corpses.
OK!
Jack "big into research..." O'Neill B)
If we were Indians – Your name would be
He whom name changes with the wind !
davinci