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Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 1:35 am
by mitra76
We played a GGB scenario in multiplayer today, we see no AI commanded troop moved from the initial position, a p art those directly attacked bu human troops. Exist a logic for what the AI troops in scenarios move or not (some trigger at example)?

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 1:52 am
by Marching Thru Georgia
In the sowgb.ini file, do you have NoAI=1? That kills the AI.

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 2:20 am
by mitra76
No, me no (i don't have this parameter in the file) but my friend was the host so I going to ask him; anyway, just to be more precise, I'm not speaking about the AI of units under my divisional command, but of AI officers of other divisions under the AI army commander.

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 9:12 pm
by mitra76
I asked, he hasn't this setting in the file.

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 9:49 pm
by mitra76
THe scenario was the GBB07; the only troops to move were the divisions under human command.

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 10:57 pm
by mitra76
I think to have understood why; the bonus scenarios don't have a MP version so they don't have the parameter strategicAI set; in single they work because of script. Is correct?

Re: Question about AI troops in scenarios

Posted: Sun Oct 09, 2011 11:58 pm
by Little Powell
Correct, MP scenarios are designed just for MP and will always have "MP" in the name.

Re: Question about AI troops in scenarios

Posted: Mon Oct 10, 2011 12:44 pm
by mitra76
But is it possible to do a copy of bonus scenario files and modify them for multiplayer?

Re: Question about AI troops in scenarios

Posted: Mon Oct 10, 2011 7:17 pm
by RebBugler
But is it possible to do a copy of bonus scenario files and modify them for multiplayer?
Yes, change SP to MP in the Scenario.ini file...save. Note that MP scenarios do not read battlescripting.

Re: Question about AI troops in scenarios

Posted: Mon Oct 10, 2011 7:19 pm
by Little Powell
But is it possible to do a copy of bonus scenario files and modify them for multiplayer?
Yes, change SP to MP in the Scenario.ini file...save. Note that MP scenarios do not read battlescripting.
Yeah, they do read the end time though (or the scenario would go on forever). There might be another command or two they will read, but the codemaster would have to share that info.