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The Kansas/ECF Map from GCM...
Posted: Wed Oct 12, 2011 10:17 pm
by Jack ONeill
All,
Is anyone else using the GCM Kansas/ECF map as a regular SP game map? I have been for a large number of battles now and really like it. It has become my default "Shiloh" map as it reminds me, (sort of), the Shiloh map from TC2M. Like DaVinci's and mine modded Kansas map, it has a Western Theater feel to it. I have tried various ways to make it a mod so I don't have to move the files around when I want to use the "Real" Kansas map, but am missing something and can't figure it out.
Jack "Tally-ho, 40 Bandits approaching Thames...good Luck Fellows" O'Neill

Re: The Kansas/ECF Map from GCM...
Posted: Mon Oct 17, 2011 10:34 pm
by Davinci
He whom name changes with the wind - I'm still not sure how the mod is changing your files.
Can you check the map section when you start your game and see if there are more than one Kansas Map showing.
If there are more than one - click on each one of them and post back what happens!
davinci
Re: The Kansas/ECF Map from GCM...
Posted: Tue Oct 18, 2011 12:45 am
by Jack ONeill
DaV,
No, there is only one Kansas map in Sandbox. The Mod replaces the primary,(stock), Kansas files with modded ECF files that are NAMED Kansas. The stock Kansas files are then annotated with a .bak addition to show that they are still there as a backup. I will assume the modded ECF map is named Kansas so it won't replace the stock ECF map in MP. Most people don't use the stock Kansas map in MP so no big deal. My theory, anyway.
Jack B)
Re: The Kansas/ECF Map from GCM...
Posted: Tue Oct 18, 2011 4:17 am
by Davinci
OK, so why can’t you place the three Kansas files into a mod before the game changes the names.
Kansas Folder \ Maps \ three files ( Kansas.bmp , Kansas.csv , Kansas_MM.dds )
Then when the Mod changes the names of the files – it will not change these files due to them being contained in a mod folder.
So when you want to play the original Kansas Map – just activate the mod folder from within the game.
davinci
Re: The Kansas/ECF Map from GCM...
Posted: Tue Oct 18, 2011 8:51 am
by Jack ONeill
Brilliant!!! I will try that right away. It's the only direction I hadn't tried. Willlllllll advise!
Jack "wrong way" O'Neill B)
Re: The Kansas/ECF Map from GCM...
Posted: Wed Oct 19, 2011 5:18 am
by Jack ONeill
DaV,
Nope. Didn't work. Came out an odd hybrid combination of the two, ECF and Kansas. Hmmmm.....
Jack B)
Re: The Kansas/ECF Map from GCM...
Posted: Wed Oct 19, 2011 5:46 am
by Davinci
DaV,
Nope. Didn't work. Came out an odd hybrid combination of the two, ECF and Kansas. Hmmmm.....Jack B)
OK, so you are saying that you have a
Kansas Mod that has a
Maps folder, and inside of the
Maps folder you have the following three files….
KS.bmp
KS_MM.dds
KS.csv
The
Mod is activated – and the game is over-riding these files?
I do not understand how that would \ could happen!
davinci
Re: The Kansas/ECF Map from GCM...
Posted: Wed Oct 19, 2011 6:05 am
by born2see
It's ADu..... I mean the AI.
B
Re: The Kansas/ECF Map from GCM...
Posted: Wed Oct 19, 2011 9:17 am
by Jack ONeill
DaV,
Yes, exactly. Not quite sure why that wouldn't work. I'm going to do a comparison of the files to see what's really different. Maybe overlooking something in the details.
Jack B)
Re: The Kansas/ECF Map from GCM...
Posted: Thu Oct 20, 2011 6:22 am
by Davinci
Hey, Jack - the only reason think I can think of would be that G has written a program to change the mapname.lsl file.
That is the main file that loads the other files, along with the houses, fences, etc...
Now, I don't think that he would have done that, so the above post should have worked!
You may have mixed up the files when you placed them into the mod, which would explain the mixed combination of files that you had.
davinci