Road to Wargram and Peninsular Mod - Updated 1.6

Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Napoleonic download link

Post by Jack ONeill »

So, here is the relevant section of the log file -

05:00:00 ----------------loading: FR_GENERAL_WALK
05:00:00 ----------------loading: FR_GENERAL_STAND
05:00:00 ----------------loading: FR_GENERAL_GALLOP
05:00:00 ----------------loading: FR_GENERAL_DEATH
05:00:00 ----------------loading: GFX_French_Unit
05:00:00 ----------------loading: GFX_FlagFlair
05:00:00 ----------------loading: GFX_Wheel
05:00:00 ----------------loading: FR_OFFICERADJUTANT_WALK
05:00:00 ----------------loading: FR_OFFICERADJUTANT_STAND
05:00:00 ----------------loading: FR_OFFICERADJUTANT_GALLOP
05:00:00 ----------------loading: FR_OFFICERADJUTANT_DEATH
05:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
05:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
05:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
05:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MARCH
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_MARCH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-1_walk_4.dds
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_STAND
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_STAND at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-2_stand_2.dds
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_LOAD
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_READY
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_FIRE
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DBLQUIK
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_DBLQUIK at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-4_run_4.dds
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_CHARGE
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_CHARGE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-5_charge_4.dds
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_MELEE
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_MELEE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-6_melee_6.dds
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_PRONE
05:00:00 ----------------loading: FR_LINE_VOLTIGEUR_DEATH
05:00:00 Not enough Textures for angles and frames NAME:FR_LINE_VOLTIGEUR_DEATH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-8_death_1-3.dds
05:00:00 ----------------loading: FR_FUS_MARCH
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_MARCH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-1_walk_4.dds
05:00:00 ----------------loading: FR_FUS_STAND
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_STAND at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-2_stand_2.dds
05:00:00 ----------------loading: FR_FUS_LOAD
05:00:00 ----------------loading: FR_FUS_READY
05:00:00 ----------------loading: FR_FUS_FIRE
05:00:00 ----------------loading: FR_FUS_DBLQUIK
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_DBLQUIK at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-4_run_4.dds
05:00:00 ----------------loading: FR_FUS_CHARGE
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_CHARGE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-5_charge_4.dds
05:00:00 ----------------loading: FR_FUS_MELEE
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_MELEE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-6_melee_6.dds
05:00:00 ----------------loading: FR_FUS_PRONE
05:00:00 ----------------loading: FR_FUS_DEATH
05:00:00 Not enough Textures for angles and frames NAME:FR_FUS_DEATH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-8_death_1-3.dds
05:00:00 ----------------loading: GFX_French_1806
05:00:00 ----------------loading: FR_CHASCHEVAL_WALK
05:00:00 ----------------loading: FR_CHASCHEVAL_STAND
05:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
05:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
05:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
05:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
05:00:00 ----------------loading: AUS_GENERAL_WALK
05:00:00 ----------------loading: AUS_GENERAL_STAND
05:00:00 ----------------loading: AUS_GENERAL_GALLOP
05:00:00 ----------------loading: AUS_GENERAL_DEATH
05:00:00 ----------------loading: GFX_Austria_Unit
05:00:00 ----------------loading: AUS_OFFICERMOUNTED_WALK
05:00:00 ----------------loading: AUS_OFFICERMOUNTED_STAND
05:00:00 ----------------loading: AUS_OFFICERMOUNTED_GALLOP
05:00:00 ----------------loading: AUS_OFFICERMOUNTED_DEATH
05:00:00 ----------------loading: AUS_FUSHELMET_MARCH
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_MARCH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-1_walk_4.dds
05:00:00 ----------------loading: AUS_FUSHELMET_STAND
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_STAND at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-2_stand_2.dds
05:00:00 ----------------loading: AUS_FUSHELMET_LOAD
05:00:00 ----------------loading: AUS_FUSHELMET_READY
05:00:00 ----------------loading: AUS_FUSHELMET_FIRE
05:00:00 ----------------loading: AUS_FUSHELMET_DBLQUIK
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_DBLQUIK at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-4_run_4.dds
05:00:00 ----------------loading: AUS_FUSHELMET_CHARGE
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_CHARGE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-5_charge_4.dds
05:00:00 ----------------loading: AUS_FUSHELMET_MELEE
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_MELEE at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-6_melee_6.dds
05:00:00 ----------------loading: AUS_FUSHELMET_PRONE
05:00:00 ----------------loading: AUS_FUSHELMET_DEATH
05:00:00 Not enough Textures for angles and frames NAME:AUS_FUSHELMET_DEATH at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_inf_01-8_death_1-3.dds
05:00:00 ----------------loading: GFX_Austria_1_1806
05:00:00 ----------------loading: AUS_DRAGOON_WALK
05:00:00 ----------------loading: AUS_DRAGOON_STAND
05:00:00 ----------------loading: AUS_DRAGOON_GALLOP
05:00:00 ----------------loading: AUS_DRAGOON_CHARGE
05:00:00 ----------------loading: AUS_DRAGOON_MELEE
05:00:00 ----------------loading: AUS_DRAGOON_DEATH

Thoughts?

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Napoleonic download link

Post by Jack ONeill »

MTG,

Have tried various combinations of play - still no joy. The possibility of a corrupted download is there. My Norton AV will on occasion block parts of a download saying it isn't safe or something. I think I wasn't able to download the entry-level brigda pack or some such because of it. Wait, just had an idea. Will advise.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Napoleonic download link

Post by Jack ONeill »

Going to bypass the AV by opening the mod directly and do a file to file transfer around the AVS.
Might work.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Napoleonic download link

Post by Jack ONeill »

AND ON ANOTHER NOTE...would it make a difference what "Uniform" setting the mod is played on? Looking over the textures aspect I'm thinking sice the uniforms are complicated as such, would they need to be run on "Best" in order to have enough frames and angles? Will try that.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Napoleonic download link

Post by Jack ONeill »

GOT IT! Beef and others - uniform settings must be set on "Best" in options. The textures are the key.
Ta-Da!!!!

En Avant, Mon Enfants!

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
gunship24
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Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Napoleonic download link

Post by gunship24 »

Yes thats correct. Coming from the other game i didnt create any low-res sprites there due to that game needing much lower hardware. This game is more demanding so i should think about doing low-res for this. thanks.
Davinci
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Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Napoleonic download link

Post by Davinci »

Jack - Can you verify the followiing?

Expand the Mods folder and Right Click the Napoleon Mod - Select Properties

This is the file size that I'm seeing!

Size - 1,182,319,870

Size on Disk - 1,186,795,520

Contains - 1,135 (10 Folders)

If your numbers are different - possible currupt download!

davinci
The only true logic is that, there is no true logic!
ADukes
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Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re: Napoleonic download link

Post by ADukes »

How about using the EDIT button instead of double/triple/quad/... posting?
Michael Slaunwhite
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Joined: Fri Jan 08, 2010 8:15 am

Re: Napoleonic download link

Post by Michael Slaunwhite »

Was this mod created with the Creek addon pack installed by any chance? Just a thought for those who might be having CTD problems.
gunship24
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Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Napoleonic download link

Post by gunship24 »

Was this mod created with the Creek addon pack installed by any chance? Just a thought for those who might be having CTD problems.
The CTD is fixed by having uniforms on Best.
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