Page 29 of 32

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Wed Aug 07, 2013 10:45 pm
by yankee1950
Hi All:

I am new to this forum - first of all - thanks to everyone who helped develop the NAP Mod for Gettysburg - it is truly "oustanding". I am very anxious to play - but I am having a problem. I currently have my Gettysburg updated to 1.6 - and I just downloaded the NAP Mod which is also at 1.6. I installed the Mod and I see the NAP opening screen (so it is activated). When I go to select SANDBOX from the menu - I get a CTD. I have "no probs" running regular Gettysburg 1.6. Please - can someone give me some guidance. I am using Win 7 - 64 BIT. If you need any other hardware specs please advise.

Thanks

Yankee

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Wed Aug 07, 2013 11:36 pm
by Jack ONeill
Yank,

Did you download BOTH the NapMod components? You need the NapMod section with the OOBs and the Graphics files AND also the NapMod section which has the .csv files. It is possible you may not have the complete set-up to run it. Let us know.

Jack B)

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Thu Aug 08, 2013 7:32 pm
by yankee1950
Hi Jack:

Thanks for your quick response - I downloaded the NAP MOD from the following:

www.norbsoftdev.net/forum/napoleonic-er ... -sp-and-mp

I extracted the folder into the "mods" folder of my SOW GB installation. The folder contains the following sub folders:
TEXT
SCENARIOS
OOBS
GRAPHICS

And an INTRO.TXT document. Am I missing aomething?

Thanks for your help. :)

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Thu Aug 08, 2013 7:40 pm
by yankee1950
Hi Again Jack - problem solved - I DID need to download the CSV Zip file - which I missed the first time.

Thanks for your help.

Yank

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Thu Aug 08, 2013 9:15 pm
by Jack ONeill
Yank,

Roger that. We live to serve.

Jack B)

"Molon Labe"

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Thu Sep 12, 2013 9:46 pm
by Hyroda
hey all,

i have downloaded this mod,...but im not sure where to activate in game this mod.
there is no location to activate those mods i downloaded in here.
mabye someone of you can help me to play th game in the napoleonic era i wish to

many greating

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Fri Sep 13, 2013 12:02 am
by Jack ONeill
Hy,

Place the NapMod folders, (there are two - make sure you have both), in the "Mods" section of the game. Start the game - click on the "Modifications" section to open that - scroll down the list of "Mods" there until you find the NapMods - Click on the NapMod listing and highlight it, making sure the yellow box shows up - use the up/down arrows at the bottom of the page to raise the mod up to the top of the list - next, click on the NapMod.CSV folder to highlight it and get the yellow box showing - use the up/down arrow keys and raise this folder up to right underneath the first one - click on the "Use these Mods" key on the lower right-center of the page - this should take you back to the start page - go to Sandbox and engage -

Jack B)

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Fri Sep 13, 2013 2:13 am
by Hyroda
yeah it works,...and so i have got another question :),,

so when i pick up any unit on the map,...i see still have a csa or us background on the unit information,...
is there a way to change it?

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Fri Sep 13, 2013 4:53 am
by Jim
One of the other modders is working on that now, but it is not released yet. Keep your eye on the Nap Mod Portraits thread for updates.

-Jim

Re: Road to Wargram and Peninsular Mod - Updated 1.6

Posted: Fri Sep 13, 2013 7:11 am
by Jack ONeill
....oh yes...and you're welcome... :)

Jack B)