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I have a new problem.
Posted: Wed Nov 23, 2011 3:04 am
by william1993
I had uninstalled the game and also REMOVED the initial SOWGB folder and reinstalled the game. Then I got to activate it and it worked. Until I got to the sandbox screen. When I try to load a sandbox game it stops and does not work anymore. I had downloaded then copied the mod folders into the main Mod folder. Do you know any other way I can get it to work?
Re: I have a new problem.
Posted: Wed Nov 23, 2011 3:27 am
by Little Powell
I had uninstalled the game and also REMOVED the initial SOWGB folder and reinstalled the game. Then I got to activate it and it worked. Until I got to the sandbox screen. When I try to load a sandbox game it stops and does not work anymore. I had downloaded then copied the mod folders into the main Mod folder. Do you know any other way I can get it to work?
Well at least you got the game started again, so that's good. You might have a mod issue or something now. After the crash, go right to your Work folder and look for the SOWGB.log file. Post the contents of that file to this thread.
Re: I have a new problem.
Posted: Wed Nov 23, 2011 3:41 am
by william1993
I got a .UKB not an log.. The 20 stock scenarios work fine. The sandbox and mod battles do not. I also see two folders titled "sowgb" and "SOWGB"
Re: I have a new problem.
Posted: Wed Nov 23, 2011 3:43 am
by william1993
Mods I have copied and installed
Alternate explosions 2b
Kershaw scenarios
Gettysburg 3days Carryover
Gun sounds
Historical Scenarios Mod.
Re: I have a new problem.
Posted: Wed Nov 23, 2011 4:55 am
by Jack ONeill
W,
The file you need "Is" the SOWGB file.
Jack B)
Re: I have a new problem.
Posted: Wed Nov 23, 2011 4:08 pm
by william1993
Game Launched
16:09:06 Version:SOWGB1.3010
16:09:09 Loading Defined Lists
16:09:09 Initializing
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:09:09 SOWGB Loaded
16:09:09 16:09:09
16:09:18 Networking initialized...
16:09:19 SOWGB Client Started General...
16:09:19 Attempting Connection to Server...
16:09:19 Please be Patient...
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario.
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Load your muskets...
16:10:44 16:10:44
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Loading Map (1_mcpherson)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_US_11C_HQ
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: GFX_Wheel
15:00:00 ----------------loading: GFX_US_1C_HQ
15:00:00 ----------------loading: GFX_US_1C1D
15:00:00 ----------------loading: GFX_US_1C1D1B
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_US_National_Regt
15:00:00 ----------------loading: GFX_US_IN_Regt
15:00:00 ----------------loading: GFX_US_MI_Regt
15:00:00 ----------------loading: GFX_US_Eagle_Regt
15:00:00 ----------------loading: GFX_US_1C1D2B
15:00:00 ----------------loading: GFX_US_NY_Regt
15:00:00 ----------------loading: GFX_US_PA_Regt
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_TRANS_Mules_Walk
15:00:00 ----------------loading: GFX_TRANS_Mules_Stand
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
15:00:00 ----------------loading: GFX_US_1C2D1B
15:00:00 ----------------loading: GFX_US_ME_Regt
15:00:00 ----------------loading: GFX_US_MA_Regt
15:00:00 ----------------loading: GFX_US_1C2D2B
15:00:00 ----------------loading: GFX_US_1C3D
15:00:00 ----------------loading: GFX_US_1C3D1B
15:00:00 ----------------loading: GFX_US_1C3D2B
15:00:00 ----------------loading: GFX_US_1C3D3B
15:00:00 ----------------loading: GFX_US_VT_Regt
15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_National
15:00:00 ----------------loading: GFX_US_ME
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_US_NY
15:00:00 ----------------loading: GFX_US_PA
15:00:00 ----------------loading: GFX_US_Eagle
15:00:00 ----------------loading: GFX_US_11C1D
15:00:00 ----------------loading: GFX_US_11C1D1B
15:00:00 ----------------loading: GFX_US_11C1D2B
15:00:00 ----------------loading: GFX_US_CT_Regt
15:00:00 ----------------loading: GFX_US_11C2D
15:00:00 ----------------loading: GFX_US_11C2D1B
15:00:00 ----------------loading: GFX_US_11C2D2B
15:00:00 ----------------loading: GFX_US_11C3D
15:00:00 ----------------loading: GFX_US_11C3D1B
15:00:00 ----------------loading: GFX_US_11C3D2B
15:00:00 ----------------loading: GFX_US_11C_Art
15:00:00 ----------------loading: GFX_US_Cav_1C
15:00:00 ----------------loading: GFX_US_Cav_1C1D
15:00:00 ----------------loading: GFX_US_Cav_1C1D1B
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
15:00:00 ----------------loading: GFX_US_IN
15:00:00 ----------------loading: GFX_US_Cav_1C1D2B
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL3
15:00:00 ----------------loading: GFX_US_Portraits_LVL4
15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
15:00:00 ----------------loading: GFX_Bars
15:00:00 ----------------loading: GFX_CS_Portraits_LVL1
15:00:00 ----------------loading: GFX_CS_Portraits_LVL3
15:00:00 ----------------loading: GFX_CS_Portraits_LVL4
15:00:00 ----------------loading: GFX_CS_Portraits_LVL5
15:00:00 ----------------loading: GFX_BS_Background
15:00:00 ----------------loading: GFX_Groups
15:00:00 ----------------loading: GFX_Ammo
15:00:00 ----------------loading: GFX_Status_Icons
15:00:00 ----------------loading: GFX_BS_Buttons
15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Oats_1
15:00:00 ----------------loading: GFX_Corn_1
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:346
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen Oliver O Howard
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 16:14:04
15:01:42 Unloading Level
16:15:57 Loading Defined Lists
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Load your muskets...
16:16:19 16:16:19
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Loading Map (2_DD_RT)
16:00:00 Loading Defined Lists
16:00:00 Loading Graphics
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16:00:00 Loading Personalities
16:00:00 Loading Tables
16:00:00 Loading Orders
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16:00:00 Loading Ground Map
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16:00:00 Loading GUI
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16:00:00 Planting Fields
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16:00:00 Bringing out the dead
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16:00:00 Verifying Terrain Integrity
16:00:00 Planting Shrubbery
16:00:00 Mapping Roads
16:00:00 Avoiding Buildings
16:00:00 Total Collision Objs:300
16:00:00 Drafting chain of command
16:00:00 Chain of Command: Top Commander Maj Gen George G Meade
16:00:00 Chain of Command: Top Commander General Robert E Lee
16:00:00 Loading Battle Events
16:00:00 PRESS SPACE BAR TO BEGIN
16:00:00 SOWGB Level Loaded...
16:00:00 16:16:39
16:21:57 Unloading Level
16:38:59 Loading Defined Lists
Is this it? It was a text document.
Re: I have a new problem.
Posted: Wed Nov 23, 2011 4:29 pm
by Chamberlain
Hey william1993,
Yes, this is the correct file.. This is the file you want to look at, and Post when you are having a loading problem. It looks like all loaded up fine, let's see if someone can spot anything.
*** UPDATE *** Found the following when looking again :
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario
This is about 15 to 20 lines down from the top.....
Chamberlain