Some advice on hosting MP games please
Posted: Wed Nov 23, 2011 11:10 pm
I’m pleased to say that our kriegsspiel group is starting to take up SOW. We are hoping to run a HITS sandbox MP game for perhaps 10 or more. With any luck the first of many. Most players would be in the UK, but some also in the USA. A couple of UK players have superfast broadband (up to 50 meg), and could host the games. I would be very grateful for any advice on how best to run it, particularly in the following areas:
1. As I understand it, there is a choice between playing on a network, and playing over the internet using the lobby. In our previous games we used the Hamichi WAN emulator, which may still make sense, but in that case there were only 3 of us, and all were in the UK. Could someone please explain the pros & cons of the two approaches, and also recommend which would be best for us?
2. In our previous games, we used Skype to talk if we were in the same position on the battlefield. Essentially we had it switched on the whole time but maintained ‘radio silence’ unless 2 of the players met-up. In that event, the third took off their headphones for a couple of minutes. We did this because I had read somewhere that the game doesn’t always respond well to tabbing-out. I’m pretty sure there will be better methods, and in any event I don’t think our current one will work with larger numbers. What do experienced MP gamers do?
3. If using a modded OOB, but no other mods, do all players need to have it installed, or just the hosting player?
I should also say that if we can get things running smoothly, we would love to invite members of the forum to join us for any of our future games. These are likely to follow the traditional kriegsspiel style of umpired games, using HITS and with uncertainty about the enemy strength, location and (perhaps) objectives.
Martin
1. As I understand it, there is a choice between playing on a network, and playing over the internet using the lobby. In our previous games we used the Hamichi WAN emulator, which may still make sense, but in that case there were only 3 of us, and all were in the UK. Could someone please explain the pros & cons of the two approaches, and also recommend which would be best for us?
2. In our previous games, we used Skype to talk if we were in the same position on the battlefield. Essentially we had it switched on the whole time but maintained ‘radio silence’ unless 2 of the players met-up. In that event, the third took off their headphones for a couple of minutes. We did this because I had read somewhere that the game doesn’t always respond well to tabbing-out. I’m pretty sure there will be better methods, and in any event I don’t think our current one will work with larger numbers. What do experienced MP gamers do?
3. If using a modded OOB, but no other mods, do all players need to have it installed, or just the hosting player?
I should also say that if we can get things running smoothly, we would love to invite members of the forum to join us for any of our future games. These are likely to follow the traditional kriegsspiel style of umpired games, using HITS and with uncertainty about the enemy strength, location and (perhaps) objectives.
Martin