Some sprite ideas and others
Posted: Sat Nov 26, 2011 3:21 pm
Just had a few ideas for future gameplay ideas.
To start with I had an idea of using wounded sprites, perhaps sprites who will slowly walk back or limp back to the rear. Or even wounded sprites on the ground that still move alittle. And also adding a medical ambulance corps like the armies had. You have the ammunition wagon, perhaps a medical wagon that wounded srpites would go back to and spend some time around then walk back to their unit after being "fixed"
Another idea is perhaps in sandbox mode or somewhere in the campaign adding tent cities. Understandable that the campaign missions are strictly tactical combat but I dont see the harm of adding tent cities where they were actually set up at the actual battle or maybe even as a starting place in sandbox mode.
Also the ability to order a unit to stack arms or rest which will raise morale and fatique much quicker. Also when this order is given to send out flankers or pickets for a heads up if the enemy is coming and you can even set it up to where if the unit is caught by the enemy "with his pants down" so to speak, he would route or retreat faster. And you can tie the drummer into this, if they are in rest or stacked arms and come under attack the drummer can play the long roll to alert them to form up quickly.
Thats why adding a drummer to every regiment would be great. this can be for look or u can actually add drum cadence when they march in battlelines or other than road marching to kinda give the idea of military marching or even fire by the drum. Or you can make bugler sprites and if the units bugler gets hit the drummer takes over command calls with his drum.
Another idea is a tactical campaign option. Make a map of a state and or larger area and you can command an army, division, brigade or whatever and conduct an actual large campaigne against the enemy, this will tie in with setting up tent cities, sending out pickets and guards, foraging, having small skirmishes here and there leading to a big battle, setting up camp fires in camp, sending cavalry out on night recon so you can make plans of attacks or map out the enemy. all that stuff. This would make the die hard civil war buffs and strategy gamers extremely happy I think.
And Last thing I can think of so far is actual color bearers. Get rid of the floating flags and actually have color bearers and color guard. and the flags actually fall if the flag bearer gets hit.
Idk just some thoughts. Hopefully they arent too rediculous and impossible. If I knew how to create this stuff I would do my best to help but I am clueless to game making.
What do ya think? Love some feedback from the norbsoft team (or anyone) on the ideas.
Tad
To start with I had an idea of using wounded sprites, perhaps sprites who will slowly walk back or limp back to the rear. Or even wounded sprites on the ground that still move alittle. And also adding a medical ambulance corps like the armies had. You have the ammunition wagon, perhaps a medical wagon that wounded srpites would go back to and spend some time around then walk back to their unit after being "fixed"
Another idea is perhaps in sandbox mode or somewhere in the campaign adding tent cities. Understandable that the campaign missions are strictly tactical combat but I dont see the harm of adding tent cities where they were actually set up at the actual battle or maybe even as a starting place in sandbox mode.
Also the ability to order a unit to stack arms or rest which will raise morale and fatique much quicker. Also when this order is given to send out flankers or pickets for a heads up if the enemy is coming and you can even set it up to where if the unit is caught by the enemy "with his pants down" so to speak, he would route or retreat faster. And you can tie the drummer into this, if they are in rest or stacked arms and come under attack the drummer can play the long roll to alert them to form up quickly.
Thats why adding a drummer to every regiment would be great. this can be for look or u can actually add drum cadence when they march in battlelines or other than road marching to kinda give the idea of military marching or even fire by the drum. Or you can make bugler sprites and if the units bugler gets hit the drummer takes over command calls with his drum.
Another idea is a tactical campaign option. Make a map of a state and or larger area and you can command an army, division, brigade or whatever and conduct an actual large campaigne against the enemy, this will tie in with setting up tent cities, sending out pickets and guards, foraging, having small skirmishes here and there leading to a big battle, setting up camp fires in camp, sending cavalry out on night recon so you can make plans of attacks or map out the enemy. all that stuff. This would make the die hard civil war buffs and strategy gamers extremely happy I think.
And Last thing I can think of so far is actual color bearers. Get rid of the floating flags and actually have color bearers and color guard. and the flags actually fall if the flag bearer gets hit.
Idk just some thoughts. Hopefully they arent too rediculous and impossible. If I knew how to create this stuff I would do my best to help but I am clueless to game making.
What do ya think? Love some feedback from the norbsoft team (or anyone) on the ideas.
Tad