Page 7 of 8

Re: More Modded OOBs...for now...

Posted: Wed Feb 01, 2012 12:01 pm
by Jack ONeill
A.S.,

Yes Brother, I believe I can carve one out here soon. Should be relatively easy. Please give me a more concise idea of what you are looking for and I'll see what I can do. Also, numbers on each side.

Jack B)

Re: More Modded OOBs...for now...

Posted: Wed Feb 01, 2012 12:13 pm
by Jack ONeill
HE111,

As requested - light on Cav, medium on Guns, Heavy on Infantry. Roughly 35,000 per side. Try it out and see. Please let me know if I forgot anything.

Jack B)



The attachment OOB_SB_NAP_HE111.csv is no longer available

Re: More Modded OOBs...for now...

Posted: Wed Feb 01, 2012 11:50 pm
by A.S. Johnston
A.S.,

Yes Brother, I believe I can carve one out here soon. Should be relatively easy. Please give me a more concise idea of what you are looking for and I'll see what I can do. Also, numbers on each side.

Jack B)
I'll need to dig out my notes later today or perhaps tomorrow to give you exactly what it is, as I had stopped working on that campaign - it's solo of course - when I got back to SOW. I don't have the regimental names, just numbers, for the Bavarians and I'll find the Austrian invasion force strength and numbers of regiments and squadrons and try to find out regimental names, but most of the Austrians are just "I.R. 42" with some archduke's name ... :lol: and as they would be just a stand-in for a later Saxon force the exact regiments don't matter too much. Soon as I can, I'll have more specific request information. Thank you, sir!

Re: More Modded OOBs...for now...

Posted: Thu Feb 02, 2012 12:26 am
by Jack ONeill
A.S.,

Don't worry about names and such. Nice if you have them, though. Numbers will do fine. I probably have most of the info anyway, somewhere in my stack of OOBs and whatnot.

Jack B)

Re: More Modded OOBs...for now...

Posted: Thu Feb 02, 2012 12:31 am
by A.S. Johnston
Thanks, but there's no hurry on my part for it. I still have the new GCM, the Wagram Mod, the Gettysburg Group of Kriegsspielers, as well as real life to keep me occupied. ;)

Re: More Modded OOBs...for now...

Posted: Fri Feb 03, 2012 10:20 pm
by Jack ONeill
A.S.,

Try this out. I just remembered the Anthofen OOB is Austrian vs. Bavarian. You could run about a bit on that one, just to get a taste.

Jack B)

Re: More Modded OOBs...for now...

Posted: Sat Feb 04, 2012 1:30 am
by A.S. Johnston
Thanks, Jack. I'll give it a try! :)

Re: More Modded OOBs...for now...

Posted: Fri Feb 24, 2012 10:48 pm
by Jack ONeill
The attachment OOB_SB_NAP_Aspern-Essling_SR8_2012-02-26.csv is no longer available
All,

For those of you who are enjoying the SR8 OOBs that Gunship provided, here is another one. I have edited it for SR8 specifically.
There are two major changes - I have always felt the Austrian Cavalry, while excellent, was very unweildly to use in battle. Also, thier smaller squadrons, (100 to 120 men), didn't seem right, up against the French/Bavarians. So, to that end, I have combined the Austrian Squadrons by twos, giving them fewer but stronger manouver elements. The Light Horse now has four and the Heavy Horse has three. Please test this and advise me if you like it or not.
The Austrain and French Battalion sections are now combined into their respective parent battalions AND in some cases the Brigades may seem bigger or smaller, unit wise. This reflects the actual Batallion numbers within said Brigades. Also, Austrain Battalions were HUGE at the time. Some of them in the game will just not seem to die off. This is because their numbers exceed the number of sprites allowed by the game design. May seem a little odd at first. Again, please run this and let me know.

Good Hunting

Jack B)

ALL - Discovered a MASSIVE glitch in the OOB. Have edited it and am reposting now. The glitch would not allow Corps vs. Corps games. Hadn't run a smaller game until today. Runs fine now. Test it and let me know.

Re: More Modded OOBs...for now...

Posted: Sat Feb 25, 2012 6:49 am
by Davinci
Jack - You should create a folder and call it Jack's OOB's - and then create another folder and call that one OOBs .

Then place the OOBs folder - into the Jack's OOB's folder.

This way anytime that you create anymore single ... OOB's they can all be placed into this folder.

To turn them On - just Activate the Jack's OOB's Mod.

To turn it off - Deactivate the Mod...This should help to keep everything (i.e...OOB's) organized.

davinci

Re: More Modded OOBs...for now...

Posted: Sun Feb 26, 2012 4:25 am
by gunship24
Good job Jack. Downloading now. Sprite ratio 8 was the best compromise I thought of for unit sizes used in this campaign. I used it to prevent splitting up the battalion in the OOB with the only downside that unit frontage with these scale maps is on the low side.

good job.